
Descrizione
High-quality 3D model of stacked cargo shipping containers featuring realistic metal surfaces, weathering, and detailed structural elements. Ideal for port environments, logistics scenes, industrial backdrops, and real-time visualization projects.
------------------------------------⚜️ GENERAL INFORMATION ⚜️----------------------------------------
Optimized low-poly mesh with clean topology and performance-friendly detail retention
Real-world scale and accurate proportions
All objects are error-free and legal geometry
No subdivision required and no plugins needed
---------------------------------------------⚜️ FILE FORMATS ⚜️-------------------------------------------------
3ds Max 2021
Blender 4.4.3
FBX
OBJ (You may need to reassign texture maps in your software.)
-----------------------------------------------⚜️ MODEL INFO ⚜️---------------------------------------------------
Object: Cargo_Container_Blue_001
Vertices: 6102
Polygons: 6223
Triangles (3-sided): 2626
Quads (4-sided): 3597
Rendered Tris: 9820
Object: Cargo_Container_Yellow_001
Vertices: 6099
Polygons: 6251
Triangles (3-sided): 2684
Quads (4-sided): 3567
Rendered Tris: 9818
--------------------------------------⚜️ MATERIALS & TEXTURES ⚜️------------------------------------------
2× 3ds Max scanline Standard material
Textures:
2048x2048 = Cargo_Container_Blue_01_Diffuse.png
2048x2048 = Cargo_Container_Blue_02_Specular.png
2048x2048 = Cargo_Container_Blue_03_Glossiness.png
2048x2048 = Cargo_Container_Blue_04_Normal_DirectX.png
2048x2048 = Cargo_Container_Blue_04_Normal_OpenGL.png
2048x2048 = Cargo_Container_Blue_05_AO.png
2048x2048 = Cargo_Container_Yellow_01_Diffuse.png
2048x2048 = Cargo_Container_Yellow_02_Specular.png
2048x2048 = Cargo_Container_Yellow_03_Glossiness.png
2048x2048 = Cargo_Container_Yellow_04_Normal_DirectX.png
2048x2048 = Cargo_Container_Yellow_04_Normal_OpenGL.png
2048x2048 = Cargo_Container_Yellow_05_AO.png
-----------------------------------------------⚜️ NOTES ⚜️---------------------------------------------------
You may need to reassign texture maps in your software.
You may need to flip the green channel of the normal map depending on your workflow (DirectX vs OpenGL).
The attached 3D view does not represent the object's actual quality, and it is better shown in the render images.
The file and texture names might differ from the displayed names here. (just for a shorter or better naming convention).


















