
説明
Preview: https://www.youtube.com/watch?v=w9mzS0anlZM
Documentation: https://drive.google.com/file/d/1co2oNg3l5Lr0LSEJ9jm228-cL5KmlegL
Brush Manager
This Brush Manager tool allows you to model, sculpt, and reshape terrains directly in the level using height textures.
Instead of manually sculpting, you simply drag the brush across the landscape and fine-tune the result in real time using intuitive parameters.
The system is fully texture-driven, meaning you can use any heightmap to generate mountains, hills, slopes, valleys, plateaus, or erosion-style shapes - all with precise control.
⚠️ REQUIRES: Landscape Patch Plugin (must be enabled)
Brush Manager uses Unreal Engine’s Landscape Patch system to model, sculpt, and reshape terrains directly in the level using height textures.
Perfect for:
Open-world terrains
Mountains & cliffs
Natural slopes & transitions
Stylized or realistic landscapes
Brush Manager Parameters
Enable Brush
Turns the landscape brush on/off.Height Texture
The texture used to define the terrain shape.
You can use any grayscale heightmap.Blend Mode
Controls how the brush affects existing terrain (e.g. Min / Max behavior).Shape
Defines the overall influence and contour of the brush.Altitude
Controls how high or low the terrain is pushed relative to the landscape.Reshape
Adjusts how strongly the height texture reshapes the terrain.Flatness
Flattens or preserves surface details.Falloff
Smooths the edges of the brush for natural transitions.Inverse
Inverts the height texture effect (useful for carving slopes or valleys instead of raising terrain).
Key Features
Height-texture-driven landscape sculpting
Real-time brush interaction
Fully adjustable parameters
Ideal for mountains, slopes, plateaus, and terrain variation
Drag-and-play workflow
Includes 20+ example setups for quick results
Use Cases
Create mountain ranges in minutes
Generate natural slopes instead of vertical cliffs
Sculpt valleys and depressions using inverse mode
Rapid terrain prototyping
Fine-tune existing landscapes non-destructively
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