
説明
Video: PaleRaiderGoblin demo
Pale Raider Goblin is a stylized low-poly enemy character with a built-in AI controller, ready to drop into Unreal Engine projects. One pack, no setup beyond dragging the prefab or blueprint into your scene.
WHAT'S IN THE PACK
- 1 stylized low-poly goblin — 3,056 triangles, hand-painted 2K texture atlas, single material.
- 1 spear prop, attached to the right hand.
- Humanoid rig — retargetable to UE5 mannequin (Unreal).
- 4 animations — Idle, Walk, Attack, Death. Idle and Walk loop cleanly.
- Unreal AI (Blueprint) — BP_GoblinAI with Behavior Tree and Blackboard, plus BP_PatrolPath actor.
- 2 demo scenes — one per engine, with player placeholder and three patrolling goblins.
- Full documentation in English and Spanish.
QUICK START
1. Drag BP_Goblin into your level.
2. Add a Nav Mesh Bounds Volume.
3. Drop a BP_PatrolPath and assign it to the goblin.
4. Press Play.
COMPATIBILITY
- Unreal Engine 5.4 or newer (tested on UE 5.6).
- Designed for desktop and mobile-friendly indie projects.
WHY THIS PACK
Most enemy assets give you either a model or an AI script. This pack ships both, in both engines, for the price of one. Built for indie developers who need a working enemy in five minutes, not five hours.
MORE FROM MESHBORN
This is the first asset in the Stylized Enemies family. New enemies coming weekly — orcs, kobolds, skeletons, all sharing the same rig and AI architecture for clean swap-in. Follow @meshborn to see what drops next.
SUPPORT
For questions and bug reports, please contact [email protected].
The full README, configuration reference, FAQ, and license are included in the Documentation folder of the pack.



