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商品 BAISIC SAILOR HAT / zpac obj fbx highpoly 的媒体 1

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BAISIC SAILOR HAT / MV2.1 Thomas avatar

clo 3d / marvelous designer .zpac info:

  • fits the default MV2.1 avatar (Thomas) in A pose (560 mm head size, 1 mm skin offset, hairless)

  • raw highpoly quad mesh type (particle distance = 5 mm)

  • made in normal (default) simulation mode

  • without retopology or autoremesh

  • default clo 3d twill texture, topstitched

.obj export info:

  • moved to ground center, cm scale (DAZ Studio)

  • single object, thin unweld + thin weld

  • unwrapped UV's (diffuse, normal), 4096x4096

  • UV multisampling = 4, UV fill texture seam = 5 mm

  • without topstitch

  • white colorway

.fbx export info:

  • moved to ground center, cm scale (DAZ Studio)

  • binary file type (SDK 2020)

  • single object, thin unweld

  • unwrapped UV's (diffuse, normal), 4096x4096, embed media

  • UV multisampling = 4, UV fill texture seam = 5 mm

  • without topstitch

  • white colorway

additional .fbx export with thickness and thick topstitch:

  • moved to ground center, cm scale (DAZ Studio)

  • binary file type (SDK 2020)

  • single object, thick unweld

  • unwrapped UV's (diffuse, normal), 4096x4096, embed media

  • UV multisampling = 4, UV fill texture seam = 5 mm

  • topstitch: highpoly, triangle mesh, thick

  • white colorway

.gltf .glb .usdz info:

  • FAB auto-conversion

  • source: OBJ

If you have any questions or suggestions, please feel free to DM me!

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