
描述
This pack was developed with 3 major bases in mind:
-It includes all of the assets which are essential for building a realistically diverse vegetation from scratch.
-It's easily, quickly, and highly customizable for building different environments with the same assets without making it feel too repetitive.
-It is optimized and efficient and production ready.
it includes:
-85 unique meshes of 8 plant species with 3LODs with windsystem controlled by a global wind controller,
-1 highly customizable PCG graph with exposed parameters and 3 spline integration
-8 ground materials
Plants:
Physical size:~12-129cm
Number of unique meshes:85
Number of LODs:3
Triangle count:2-2189
Materials:1
Material instances:8
Texture maps:BaseColor, Roughness, Normal
Texel density:~40.96-2.56 px/cm
Texture sizes:4096x4096-256x256
Materials:
Physical size: 2x2m
Texture sets:8
Materials:2
Material instances:9
Texture maps:BaseColor, Roughness, Normal, Height, RHA
Texture sizes:4096x4096-512-512
PCG Graph:
The graph has 41 exposed parameters (PCG/Parameters Overrides) for quick and easy customization
3 integrated splines for creating custome meadow shapes, paths and exclusion zones.
IMPORTANT!
The wind system and the pcg included only in the Unreal Engine versions.
For using the PCG you need 5.4+ engine version and need to turn on the Procedural Content Generation Framework (PCG) plugin.
It's rendered with Unreal Engine 5.7 with lumen and pathtracer













