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Média 1 pour l'article Wild Meadow Vegetation System - PCG, Low Poly, Wind System

Description

This pack was developed with 3 major bases in mind:   

-It includes all of the assets which are essential for building a realistically diverse vegetation from scratch.  

-It's easily, quickly, and highly customizable for building different environments with the same assets without making it feel too repetitive.

-It is optimized and efficient and production ready.

it includes:
-85 unique meshes of 8 plant species with 3LODs with windsystem controlled by a global wind controller,
-1 highly customizable PCG graph with exposed parameters and 3 spline integration
-8 ground materials

Plants:
Physical size:~12-129cm
Number of unique meshes:85
Number of LODs:3
Triangle count:2-2189
Materials:1
Material instances:8
Texture maps:BaseColor, Roughness, Normal
Texel density:~40.96-2.56 px/cm
Texture sizes:4096x4096-256x256

Materials:
Physical size: 2x2m
Texture sets:8
Materials:2
Material instances:9
Texture maps:BaseColor, Roughness, Normal, Height, RHA
Texture sizes:4096x4096-512-512

PCG Graph:
The graph has 41 exposed parameters (PCG/Parameters Overrides) for quick and easy customization
3 integrated splines for creating custome meadow shapes, paths and exclusion zones.

IMPORTANT!
The wind system and the pcg included only in the Unreal Engine versions.
For using the PCG you need 5.4+ engine version and need to turn on the
Procedural Content Generation Framework (PCG) plugin.

It's rendered with Unreal Engine 5.7 with lumen and pathtracer

Formats inclus