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Mídia 1 do anúncio Actor Pooling Plugin for Unreal Engine — Async, Blueprint, C++ & Network

Descrição

📃Documentation 🎬Video 🎮Demo

Reduce the overhead of repeatedly spawning and destroying Actors in Unreal Engine.

Efficient Actor Pool Plugin provides a reusable pooling workflow for Blueprint and C++ projects. Create pools, acquire and release reusable Actors, customize Actor properties, and choose a pooling strategy that fits your gameplay systems. The plugin is designed for high-frequency objects such as projectiles, visual effects, enemies, pickups, and other Actors that are repeatedly created and destroyed.

Core features:

• Blueprint and C++ integration

• Configurable Actor pools and pooling strategies

• Reusable Actor acquire and release workflow

• Custom Actor properties and initialization

• Asynchronous pool initialization to help avoid blocking the game thread

• Network replication support for multiplayer projects

• Complete multiplayer network game demo included

• Documentation, video demonstration, and sample project included

Typical use cases:

• Projectiles and weapons

• VFX and hit effects

• Enemies and NPCs

• Pickups and interactive objects

• Large or frequently reused Actor groups

• Multiplayer gameplay systems

By reusing Actors instead of constantly creating and destroying them, you can simplify Actor lifecycle management and build more predictable high-frequency gameplay systems.

Please check the included documentation and supported Unreal Engine versions before purchasing.

Formatos incluídos