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商品 RTS & Topdown Landscape Architect — Plateaus, Ramps & Cliffs 的媒体 1

描述

Build tactics-ready terrain in one click - plateaus, ramps and cliffs, not noise.

Most runtime landscape tools generate endless wavy noise terrain - the wrong shape for an RTS, MOBA, city-builder or turn-based tactics game, which needs clearly defined flat plateaus, clean connecting ramps, deterministic cliffs and a bounded map edge. RTS & Topdown Landscape Architect generates exactly that - in the editor as an editable starting point, or fully procedurally at runtime - then decorates it with PCG and rebuilds the NavMesh for you.

KEY FEATURES

• Structured plateaus, not noise - a deterministic Voronoi partition builds 2-5 flat, walkable levels; same seed + config always produce the same map, in editor and at runtime.

• Walkable ramps, real cliffs - one-step level boundaries blend into ramps of your chosen width; larger drops stay impassable cliffs.

• Bounded play field - close the map edge with rising Perlin mountains or terrain falling into water / an abyss.

• Editor and runtime - a Generate Editor Landscape button builds an editable ProceduralMesh; the same actor can build itself at BeginPlay.

• Hands-free PCG decoration - assign a PCG graph and it runs over the finished plateaus (trees, rocks, resources, spawn points land on the flats, not the cliffs).

• Automatic navigation - the NavMesh is rebuilt over the generated area so units path across plateaus and ramps immediately.

Required engine plugins: This product requires the following standard Unreal Engine plugins to be enabled - Procedural Mesh Component, Geometry Processing, and PCG (Procedural Content Generation). All ship with Unreal Engine, so no third-party downloads are needed.

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