
Beschreibung
547 unique meshes. 27 crops with five growth stages. Four seasonal looks. LOD0 to LOD3.
Build a stylized farm and let it change through the year. A modular barn and farmhouse kit, 27 crops that each grow through five stages, trees, bushes, grass and flowers, rocks, tools, storage, a market stall set and ready-made display sets, all in one consistent, smooth stylized look. Snap the building pieces together on a 1 m grid, lay out fields with 1 m soil tiles, and switch the same scene between spring, summer, autumn and winter looks with season variants.
WHAT MAKES THIS KIT DIFFERENT
Crops with real growth stages. 27 crops (vegetables, fruit plants, grains and a grapevine), each in 5 stages from sprout to spent plant: 135 separate meshes. Icons are included for every stage of all 27 crops (135 stage icons).
Seasonal looks from the same assets. Trees, bushes, flowers, mushroom and rock clusters and other environment assets come with spring, autumn and winter variants (summer is the base look), and so do the crops: all 135 crop stages have a spring and an autumn variant and 48 have a winter variant. In winter, 12 trees switch to a separate bare-branch mesh; the poplar and the three bushes keep their leaves and use a frosted-leaf texture.
A whole farmyard, not just a barn. 196 modular kit pieces with 638 colour variants, 8 assembled buildings and structures (small barn, farmhouse, chicken coop, tool shed, stable, large gambrel barn, silo and a static windmill), fences, stone walls and gates, field and furrow tiles, raised beds and dirt and stone paths.
Trees and nature. 14 trees and a stump (apple, pear, oak, birch, maple, blossom, poplar, round-crown and a dead tree), 12 bare-branch tree versions, 3 bushes, 7 grass pieces, 7 flower patches, leaf litter, a mushroom cluster and 20 rocks and stone features. Tree crowns use alpha-cut leaf cards.
A market ready to dress. 43 harvest goods (vegetables, fruit, grain sheaves, cheese, honey, jam, eggs) and 33 display sets (crates, baskets, trays, a stall, a cart, a tiered stand and a cheese and honey counter) that already carry the goods, plus stalls, awnings, a scale and blank signs. 38 goods also come with state looks, Harvested and Wilted (75 state variants in total).
Built for real projects. LOD0 to LOD3 on all 547 meshes, simple collision on every mesh that needs it (not on crops, grass and flower patches), real-world scale, and static demo levels in Unreal Engine 5.8 and demo scenes in the Unity URP package.
Movable parts, interaction left to you. 28 separate parts (sliding and hinged doors, gates, shutters, loft hatches, windmill blades) are separate meshes with their pivots placed for rotation. They ship closed, and the door, window, hatch and coop openings behind them are real openings, so an opened door or shutter shows what is behind it. You add the interaction.
WHAT'S INSIDE
Modular kit - 196 pieces: barn-board, clapboard and stone walls with window, door, sliding-door and loft-door pieces; floors; roofs in several pitches (slopes, ridges, hips, gables, eave rafters, dormers, cupolas); gutters, end pieces and downspouts; chimneys; beams, posts, loft rails and stairs; rail and picket fences with gates, stone walls and pillars, a wattle fence and a stile; field, furrow, edge and corner tiles; raised beds; dirt and stone path pieces; silo, windmill and chicken-coop parts. Variants: board, roof, stone and tin colours.
Assembled buildings and structures - 8: small barn, farmhouse, chicken coop, tool shed, stable, large gambrel barn, silo, static windmill.
Crops - 27 crops x 5 stages = 135 meshes: barley, beetroot, broccoli, cabbage, carrot, cauliflower, corn, cucumber, eggplant, garlic, grapevine, leek, lettuce, onion, pea, pepper, potato, pumpkin, radish, soybean, strawberry, sunflower, sweet potato, tomato, turnip, watermelon and wheat.
Vegetation - 46 meshes: 14 trees and a stump, 12 bare-branch tree versions, 3 bushes, 7 grass pieces, 7 flower patches, leaf litter and a mushroom cluster.
Rocks and stone features - 20.
Harvest goods - 43 meshes: pumpkin, small pumpkin, cabbage, carrot, carrot bunch, potato, onion, turnip, beetroot, tomato, apple, pear, corn cob, wheat sheaf, sunflower head, egg, cheese wheel and wedge, honey pot, jam jar, butternut squash, lettuce, plum, watermelon, bell pepper, strawberry, barley sheaf, eggplant, cucumber, garlic, grapes, zucchini, radish, leek, broccoli, cauliflower, mushroom, peach, cherries, lemon, chili, sweet potato and pea pod.
Props - 66: storage and containers (crates, barrels, baskets, sacks, hay bales and pile, milk can, firewood pile, compost bin, harvest tray), empty animal-yard props (nest boxes, troughs, hay rack, stall divider, dog house, feeder, straw bedding; there are no animals), tools and carts (wheelbarrow, two-wheel cart, hay wagon, watering can, workbench, ladder, scarecrow, chopping block, a chunky tractor, hand plough, tool barrel and wall rack), water features (stone well, hand pump, rain barrel, irrigation channels, small footbridge, pond edge), decor (mailbox, signpost, lantern post, beehives, log bench, planter box, flower pot, weathervane, clothesline posts) and market pieces (stall awning, canopy, counter and cart, blank signs, scale, tiered produce stand).
Display sets - 33: crates of apples, broccoli, cabbages, corn, cucumber, eggplant, garlic, grapes, lettuce, mushroom, onions, peaches, pears, potatoes, pumpkins, radish and tomatoes; baskets of beets, carrots, peppers and turnips; a tray of eggs and a tray of strawberries; a harvest tray; a wagon full of hay; hay bale stack, pumpkin pile, grain sack stack, a wheelbarrow of pumpkins, tiered stand, dressed stall awning, dressed stall cart and a cheese and honey counter.
Icons (GLB/glTF zip) - 259 transparent PNG images for 184 items (harvest goods, tools and every growth stage of all 27 crops), each at 256 and 512 px (518 files).
Demo levels (static display scenes, no gameplay) - 12 in Unreal Engine: four-season farmyard, field growth chart (summer and winter), barnyard, small barn, market lane (summer and autumn), display showcase and a showroom of every asset group.
Documentation: an English guide for each engine package and for the GLB/FBX files, with a size and pivot table for every mesh.
PERFECT FOR
Farming, farm-management, idle and cozy life-sim games
Village, countryside and diorama scenes
Seasonal environments that change with the calendar
Seed, crop and inventory screens (icons for harvest goods and all 27 crops)
Game jams and prototypes that need a finished-looking farm quickly
Cinematics and backdrops
TECHNICAL SUMMARY
Unreal Engine 5.8 (tested with 5.8.3): 547 unique meshes, LOD0 to LOD3 on all, 1,195 simple collision meshes, 421 material instances, 600 textures, 12 static demo maps, no Blueprint logic.
Unity 6 (tested with 6000.0.84f1): URP package with 547 asset prefabs, LOD Groups and colliders, 12 demo scenes, no code files. A Built-in package is included as an additional file.
FBX geometry zip (Unreal axis) with LOD0 to LOD3 and collision meshes, textures not embedded; the FBX format entry holds a 351-mesh subset (all meshes except the 196 kit pieces) and the complete FBX set is in the additional files. The Unity-oriented FBX bundle mentioned in the included guide is not part of this download; Unity users get the same meshes in the Unity packages. GLB/glTF zip with embedded textures, one UV set, and 259 icons.
Triangles (LOD0): 12 to 7,958 per mesh, average 1,342. Most BaseColor and Normal maps are 1024 or 2048 px; crops and a few vegetation items share small colour palettes (256 x 512 px).
Download sizes: Unreal 856 MB, Unity URP 636 MB, Unity Built-in 643 MB (additional file), GLB/glTF 643 MB (additional file), FBX for Unreal 63 MB (additional file).
PLEASE NOTE
This is an art pack. It contains no game code, no Blueprint logic, no animation, no audio, no wind shader and no game data. Movable parts have pivots; you add your own interaction. There are no animals and no characters.
Tree crowns use alpha-cut leaf cards (masked materials); no custom shaders are used.
Winter: 12 trees have a separate bare-branch mesh for winter; the poplar and the three bushes keep their leaves and use a frosted-leaf texture; 48 crop stages have a winter variant. Other assets without a winter texture keep their normal look.
Crops and some vegetation share one small colour palette texture (256 x 512 px) instead of per-asset 1024 px maps. All other BaseColor and Normal maps are 1024 px or larger.
Gallery images marked "Offline render" were rendered from the shipped meshes and textures; in-engine shots are labelled with the engine and version. Every object in every image is part of this pack; lighting, sky and plain backdrops were added. The large ground planes in the demo scenes are for display only.
The pack works on its own.
AI DISCLOSURE
Generative AI tools were used during the development of this pack. AI-generated images were used as visual references while designing it. No AI model weights or generator code are included.

















