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Description

General

Game-ready low-poly PBR model of a post-apocalypse wooden house.
Optimized for real-time use in Unreal Engine and Unity.
Suitable for survival, open-world, RTS, post-apocalyptic, horror, wasteland, and cinematic environments.

Geometry

Polygons: 1,713
Triangles: 3,481
Vertices: 2,328
Mesh Format: Low-poly, optimized for real-time
UVs: Fully unwrapped (non-overlapping)
LODs: Not included

Textures

Resolutions:

4096×4096 (Main House)

1024×1024 (Alpha Elements)

Workflow: Metallic/Roughness + Spec/Gloss

Texture Maps (Main House, 4K):

BaseColor

Diffuse

Normal (baked from high-poly)

Roughness

Metallic

Specular

Glossiness

Texture Maps (Alpha Set, 1K):

BaseColor

Diffuse

Normal

Roughness

Metallic

Specular

Glossiness

Opacity

Formats: TGA

Included Files

FBX

OBJ

Blender Project (.blend)

3ds Max Project (.max)

Unity (.unitypackage)

All texture maps (TGA, 4096×4096 + 1024×1024)

Compatibility

Unreal Engine

Unity

Any standard PBR rendering pipeline

Marmoset Toolbag

Use Cases

Post-apocalyptic settlements

Survival bases and shelters

Environmental storytelling props

RTS buildings

Wasteland towns, ruined villages

Real-time cutscenes and cinematics

Presentation

Rendered in Marmoset Toolbag

Neutral lighting for accurate PBR material representation

Included formats

Additional files