Description
General
Game-ready low-poly PBR model of a post-apocalypse wooden house.
Optimized for real-time use in Unreal Engine and Unity.
Suitable for survival, open-world, RTS, post-apocalyptic, horror, wasteland, and cinematic environments.
Geometry
Polygons: 1,713
Triangles: 3,481
Vertices: 2,328
Mesh Format: Low-poly, optimized for real-time
UVs: Fully unwrapped (non-overlapping)
LODs: Not included
Textures
Resolutions:
4096×4096 (Main House)
1024×1024 (Alpha Elements)
Workflow: Metallic/Roughness + Spec/Gloss
Texture Maps (Main House, 4K):
BaseColor
Diffuse
Normal (baked from high-poly)
Roughness
Metallic
Specular
Glossiness
Texture Maps (Alpha Set, 1K):
BaseColor
Diffuse
Normal
Roughness
Metallic
Specular
Glossiness
Opacity
Formats: TGA
Included Files
FBX
OBJ
Blender Project (.blend)
3ds Max Project (.max)
Unity (.unitypackage)
All texture maps (TGA, 4096×4096 + 1024×1024)
Compatibility
Unreal Engine
Unity
Any standard PBR rendering pipeline
Marmoset Toolbag
Use Cases
Post-apocalyptic settlements
Survival bases and shelters
Environmental storytelling props
RTS buildings
Wasteland towns, ruined villages
Real-time cutscenes and cinematics
Presentation
Rendered in Marmoset Toolbag
Neutral lighting for accurate PBR material representation




















