
Descrição
📄 Quick Start Guide | 📘 Documentation | 💬 Discord Support
AP Timer Suite is a lightweight server-authoritative replicated timer component that manages multiple gameplay timers keyed by Gameplay Tags. It provides late-join / join-in-progress safe snapshots, replication-driven events, and clean pause/resume semantics - ideal for cooldowns, objectives, and staged effects.
Key Features
Server-authoritative timer state (clients consume replicated snapshots/events)
Gameplay Tag addressing (ex: Timer.Cooldown.Dodge, Timer.Match.Round)
Threshold events per timer (ex: 0.25 / 0.5 / 0.75, any count supported)
Pause / Resume / Clear / Remove with explicit end semantics
FastArray delta replication (replicates only timer changes)
Blueprint-first API + snapshot queries for UI/gameplay
UMG Inspector Overlay (filter/search, include inactive, auto-refresh)
Join-in-progress safe (no replay of past thresholds; future thresholds still fire)
Common Uses
Cooldowns + UI progress bars (late-join correct)
Ability gating (server authoritative)
Buff/debuff expirations + staged thresholds
Objectives / match flow timers
Quick Start
Add AP Timer Suite Component to a replicated actor (recommended: PlayerState / GameState).
Server: AddTimer(Tag) → StartTimerAdvanced(Tag, Params) (or StartTimerSimple)
Bind events (Started / Paused / Resumed / Threshold / Ended).
Server mutates timers; clients read snapshots for UI.
Included
Component + Blueprint events & query functions
UMG Inspector sample + demo workflow
Multiplayer example map
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Build complete multiplayer gameplay systems - no GAS required. Every AfterPrime plugin shares the same architecture: server-authoritative, Gameplay Tag-keyed, single component, Blueprint-first, FastArray replicated.
▸ AP Event Bus - Replicated Event Messaging - FREE Decoupled pub/sub event system with four delivery scopes, a late-join persistent cache, and transparent client-to-server routing.
▸ AP Replicated Cooldowns System - Ability cooldown management with charge systems, global cooldowns, cooldown reduction, shared cooldown groups, and a UI-ready query API.
▸ AP Replicated Status Effects System - Buffs, debuffs, DoTs, HoTs, and status conditions with five stacking policies, tag-based immunity, effect interaction rules, and a buff bar UI widget. The most advanced plugin in the suite.
▸ AP Replicated Attributes System - Health, Stamina, Mana, Shield, or any float-based attribute with modifiers, regeneration, and full replication.All plugins are standalone - use one or combine them for a complete GAS-free multiplayer combat stack.






