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🎮 Playable Demo: Demo

📄 Video Link: Video

Description:

Give your female third-person character a wounded, limping way of moving with the Female Injured Movement Mocap Animation Pack. This collection features 210 high-quality animation sequences (~13.7 minutes of motion) of a woman injured in the left leg and holding her wounded side with her left hand. Every clip was recorded with optical motion capture and then cleaned by hand.

The pack comes in three matching sets that share the same injured body motion, so you can switch between them in one Animation Blueprint:

- Unarmed: injured idle, gestures, turn-in-place and 8-directional limping Walk and Jog

- Pistol: the same set with a pistol held low in the right hand

- One-Hand Pistol ADS: the injured body aiming the pistol with the right hand only, while the left hand stays on the wound

The core of every set is a detailed Locomotion set:

- 8-directional injured Walk and Jog with Starts, Loops and Stops

- Turn-In-Place at 90° / 180° and Walk / Jog turn starts at 90° / 180° (Unarmed and Pistol)

- One-hand ADS Walk and Jog in 8 directions with Starts, Loops and Stops

- A full 25-pose one-hand Aim Offset grid, ADS Idle, ADS Turn-In-Place and light hit reactions

- ADS Fire (3 variations) and a one-hand ADS Reload

Together these are the building blocks for your character's Animation Blueprint.

All animations are authored on the official UE5 Skeleton, so they drop straight into any UE5 project without retargeting. The pistol pose is baked into every Pistol and ADS clip: attach the included pistol to the weapon_r bone with a zero offset and it sits correctly in the hand.

(Note: This pack contains only animation assets, 3D meshes and skeletons. It does not include any Blueprint logic or coded movement systems.)

🔥 Key Features:

Total Animations: 210 high-quality Animation Sequences (120 FPS).

Motion Capture: Recorded with optical motion capture and hand-cleaned.

Injured Locomotion: limping Walk and Jog in 8 directions (F, B, L, R, FL, FR, BL, BR), each with Start / Loop / Stop, Unarmed and with a Pistol.

One-Hand ADS Locomotion: ADS Walk and ADS Jog in 8 directions, each with Start / Loop / Stop, left hand kept on the wound.

Aim Offset: 25 one-hand poses (Up 90 / Up 45 / Center / Down 45 / Down 90 x Left 90 / Left 45 / Center / Right 45 / Right 90).

Turns: Turn-In-Place 90° / 180° Left / Right and Walk / Jog turn starts 90° / 180° Left / Right (Unarmed and Pistol), plus ADS Turn-In-Place 90° Left / Right.

Idle & Gestures: injured Idle and 2 Gestures for Unarmed and Pistol, plus a one-hand ADS Idle.

Fire, Hits & Reload: 3 ADS fire animations, 4 directional ADS light hit reactions and a one-hand ADS reload.

Seamless Blending: Fire, hit and reload clips start and end on the ADS Idle pose; Starts begin and Stops end on the Idle.

Weapon Ready: The pistol grip is baked into the hands; the pistol attaches to weapon_r at 0,0,0 with no offset.

Root Motion: All locomotion and turn animations carry root motion on the root bone.

📋 Animation List (210):

Unarmed (63)

Idle & Gestures (3)

Turn In Place (4)

Walk (24)

Jog (24)

Walk Turn Starts (4)

Jog Turn Starts (4)

Pistol (63)

Idle & Gestures (3)

Turn In Place (4)

Walk (24)

Jog (24)

Walk Turn Starts (4)

Jog Turn Starts (4)

One-Hand Pistol ADS (84)

Idle (1)

Fire (3)

Reload (1)

Hit Reactions (4)

Turn In Place (2)

Walk (24)

Jog (24)

Aim Offset (25)

UE5 Skeleton: the standard Epic UE5 Skeleton, so the clips stay fully compatible with Manny, Quinn and MetaHuman retargeting via IK Rig.

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