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Mídia 1 do anúncio Magnetic Telekinesis System – Object Pickup & Throw

Descrição

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Magnetic Telekinesis System is a Blueprint-only object interaction system for Unreal Engine.

It allows the player to find, pull, hold, rotate, move, and throw physics objects using a simple magnetic telekinesis mechanic. The system is built around an Actor Component, making it easy to add to a character and reuse in different projects.

Objects can be configured with AC_Grabbable to control whether they can be picked up, highlighted, scored, or used as attackable thrown objects. The demo map includes example cubes, a score target, NPC targets, reticle highlighting, and clear in-world instructions.

Features:

• Blueprint-only system

• Actor Component based setup

• Pick up and hold physics objects

• Throw objects forward

• Rotate held objects

• Change hold distance

• Reticle color change when aiming at grabbable objects

• AC_Grabbable component for object setup

• Optional attackable objects

• NPC hit / kill example

• BP_ScoreTarget example for scoring with thrown objects

• Demo map with examples and instructions

• Easy to customize and expand

How To Use:

1. Add AC_MagneticTelekinesis to your player character.

2. Add AC_Grabbable to any object that should be interactable.

3. Configure whether the object can be used as an attackable thrown object.

4. Play the demo map to test pickup, rotation, throwing, hold distance, scoring, and NPC hit examples.

Notes:

This system is designed for quick prototyping and easy integration into first-person or physics-based gameplay projects. Visuals, input actions, values, UI colors, and gameplay rules can be customized.

If you find this asset useful, a Fab review would really help. Thank you!

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