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Lockheed P-38 Lightning - Low Poly WW2 Fighter Airplane 제품 등록을 위한 미디어 1개

설명

Lockheed P-38 Lightning — low-poly, real-time WW2 twin-boom fighter with 4 historical paint schemes, ready for games, cinematics, and simulations.

America's fork-tailed devil, faithfully rebuilt for real-time engines. Ships with 4 authentic squadron liveries as ready-to-use materials and prefabs.

✈️ GEOMETRY

✓ 18,534 vertices, 22,124 triangles

✓ 2 meshes (body / glass)

✓ Optimized topology for real-time

✓ Fully UV-mapped

✓ No LODs, no rig, no animations

🎨 PAINT SCHEMES (4 historical)

✓ Skin 01 – Skin 04

✓ Each ships as a Material + ready-to-use Prefab

🖼 TEXTURES (9 total, 2048×2048)

✓ Per skin: Base Color + Specular Smoothness

✓ Shared: 1 Normal map

✓ Specular workflow: specular color in RGB, smoothness in alpha

🎮 UNITY RENDER PIPELINE SUPPORT (BRP + URP + HDRP)

✓ Cross-pipeline via custom RSG Shader Graphs (RSG_Lit_Specular)

✓ Single material set works everywhere — no swapping

📦 FILES

✓ Unity (.unitypackage) — 4 prefabs, materials, textures

✓ Unreal Engine 5.8 project (uses built-in plugins: ModelingToolsEditorMode, PythonScriptPlugin)

✓ FBX + OBJ + 3ds Max source

✓ No third-party renderers or plug-ins

✅ FITS

✓ WW2 flight sims / arcade shooters

✓ Real-time cinematics and trailers

✓ Airfield & hangar dioramas

✓ Historical / educational content

✓ Mobile-friendly poly budget

🧭 WHAT IT IS FOR

Static, hero-quality P-38 Lightning for gameplay pickups, scripted flybys, static airfield dressing, and cinematic shots. Optimized for real-time — light on VRAM, works across Unity's BRP, URP, and HDRP.

🎯 THE SERIES

Part of the RSG WW2 Airplanes collection — a growing library of low-poly, real-time WW2 aircraft with unified material logic and shared shader base.

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