
Descrizione
Lockheed P-38 Lightning — low-poly, real-time WW2 twin-boom fighter with 4 historical paint schemes, ready for games, cinematics, and simulations.
America's fork-tailed devil, faithfully rebuilt for real-time engines. Ships with 4 authentic squadron liveries as ready-to-use materials and prefabs.
✈️ GEOMETRY
✓ 18,534 vertices, 22,124 triangles
✓ 2 meshes (body / glass)
✓ Optimized topology for real-time
✓ Fully UV-mapped
✓ No LODs, no rig, no animations
🎨 PAINT SCHEMES (4 historical)
✓ Skin 01 – Skin 04
✓ Each ships as a Material + ready-to-use Prefab
🖼 TEXTURES (9 total, 2048×2048)
✓ Per skin: Base Color + Specular Smoothness
✓ Shared: 1 Normal map
✓ Specular workflow: specular color in RGB, smoothness in alpha
🎮 UNITY RENDER PIPELINE SUPPORT (BRP + URP + HDRP)
✓ Cross-pipeline via custom RSG Shader Graphs (RSG_Lit_Specular)
✓ Single material set works everywhere — no swapping
📦 FILES
✓ Unity (.unitypackage) — 4 prefabs, materials, textures
✓ Unreal Engine 5.8 project (uses built-in plugins: ModelingToolsEditorMode, PythonScriptPlugin)
✓ FBX + OBJ + 3ds Max source
✓ No third-party renderers or plug-ins
✅ FITS
✓ WW2 flight sims / arcade shooters
✓ Real-time cinematics and trailers
✓ Airfield & hangar dioramas
✓ Historical / educational content
✓ Mobile-friendly poly budget
🧭 WHAT IT IS FOR
Static, hero-quality P-38 Lightning for gameplay pickups, scripted flybys, static airfield dressing, and cinematic shots. Optimized for real-time — light on VRAM, works across Unity's BRP, URP, and HDRP.
🎯 THE SERIES
Part of the RSG WW2 Airplanes collection — a growing library of low-poly, real-time WW2 aircraft with unified material logic and shared shader base.
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