
Description
In the conventional SceneCapture solution, you need to generate all objects in the same scene at the same time, and their lights may affect each other.
In this solution, each UMG view component contains an FPreviewScene object, and they each have an independent UWorld objects,they will not affect each other or the main scene.
Support(Tested): StaticMesh, SkeletonMesh, Niagara, ChaosSim, ChaosCacheCollection,GeometryCache
I will continue to fix bug and update it, so valuable feedback is welcome.
Video: Link
change log:
V5:
Add support for Niagara, ChaosSim, ChaosCacheCollection,GeometryCache
Enable ChaosSim: Set Should Simulate Physics = true
Enable Niagara, GeometryCache: Set Force Tick Render = true
if need translucent background, Niagara particle material blend mode should set to Translucent