
Opis
A realistic, rigged, and modular tactical rifle featuring 11.5-inch and 16-inch configurations, interchangeable attachments, multiple camouflage materials, adjustable mud and wetness effects, and an Unreal Engine-ready material setup.
A high-quality, modular tactical rifle asset designed for first-person and third-person game projects.
The MR15 includes two barrel and handguard configurations, a range of interchangeable attachments, multiple camouflage materials, and an Unreal Engine-ready material setup. The weapon is fully rigged with separate moving parts, making it suitable for custom animations, weapon systems, cinematics, and marketplace projects. Includes 2 demo poses for both third and first person (Idle & Aim).
Included Rifle Configurations11.5-inch barrel with matching short M-LOK handguard
16-inch barrel with matching long M-LOK handguard
Modular stock
Modular pistol grip
Separate magazine (Includes 2 static meshes, 1 full and 1 empty)
Rigged magazine version with movable follower for realism
Flash hider
Reflex red dot sight optic (Includes multiple dot color variations, very easy to customize your own color)
Modern 5.56 suppressor
Compact vertical foregrip
5-slot M-LOK to Picatinny rail
9-slot M-LOK to Picatinny rail
13-slot M-LOK to Picatinny rail
45-degree offset Picatinny rail mount
All attachments are supplied as separate meshes, allowing users to create their own configurations.
Modular SetupThe rifle has been separated into modular components for quick customization:
Receiver
Barrels
Handguards
Stock
Pistol grip
Magazine
Optic
Suppressor
Foregrip
Rail adapters
Muzzle attachment
The attachment points are prepared for easy positioning and swapping inside Unreal Engine.
Rigged Moving PartsThe weapon includes a skeleton with support for animating key components, including:
Trigger
Charging handle
Bolt
Fire selector
Magazine attachment
Stock adjustment
Other weapon controls and moving parts
No character or firing animations are included in this product.
Materials and CamouflageThe pack includes multiple (16) realistic and stylized camouflage options, along with a clean default black finish.
Material instances allow users to quickly change the appearance of the rifle and selected modular parts.
Depending on the selected material, users can choose whether camouflage is applied to parts such as:
Stock
Pistol grip
Magazine
This allows both fully camouflaged and mixed black/camouflage configurations without requiring duplicated meshes.
Dynamic Surface EffectsThe Unreal Engine material setup includes adjustable surface effects such as:
Mud
Wetness
Water droplets
Roughness control
Metallic control
Normal intensity
Material variation
These settings can be adjusted through the supplied material instances.
















