
描述
LandCraft is a modular landscape material system for Unreal Engine, designed to give artists complete control over blending, deformation, and optimization.
It is built for environment artists, technical artists, and studios who want fast iteration and production-ready landscapes.
Many UV methods for variations, advanced Layer Blend Masking, Debug options, RVT optimization, high control of Grass Maps and a cool water material-simplified from Quixel's Dark Ruin
Disclaimer: Foliage does not included!
//Key Features
Three Core Modules - Master Material, Layer, Blender
Advanced Layer Blending - Slope, elevation, texture, heightlerp or layer painting
Texture Flexibility - Virtual textures, Use packed textures (ORDp, 2-channel normals) or traditional maps
Color Controls - Global adjustments, occlusion-based darkening, procedural cloud noise
Runtime Virtual Textures (RVT) Integration - Material + displacement volume workflow
Grass Output Support - Grass Density parameters spawn instanced static meshes (grass, rocks, flowers, pebbles, etc.)
Rain Function (MFP_Rain) - Add dynamic weather effects with RVT masking
Performance-Optimized - Switch-driven parameter stack, RVT-based efficiency
Debug - Many different masks and attributes for visual clearity








