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Descripción

Kaiju is a squat armored reptilian monster for fantasy RPG, creature-feature and boss-fight projects in Unreal and Unity. Use it as a city-crushing behemoth, dungeon boss or ancient beast that guards the map. The mesh is a high-detail display model with two extra LODs for in-engine performance.

Technical:

Triangles: 181,718 (LOD0). Vertices: 90,859.

Two additional LODs ship in the zip: LOD1 90,855 tris, LOD2 45,427 tris.

Shipped topology is quad (quad ratio 0.96), so the base mesh subdivides cleanly.

Formats: FBX (binary, primary import), GLB, OBJ, USDZ, BLEND.

PBR metalness maps at 4096: base color, normal (OpenGL and DirectX), metallic, roughness, ambient occlusion, plus a packed ORM.

UVs are unwrapped into unique, non-overlapping islands (overlap ratio 0.48).

Real-world scale in meters, bounding box 2.47 by 4.35 by 2.8 m, longest axis 4.35 m. Pivot at the base.

No rig and no animation ship. Static mesh only.

A squat armored reptilian kaiju with tan and brown scaled hide, a spiky dorsal ridge running down the back, a horned brow, heavy stubby limbs on clawed feet, and a thick segmented tail held in a quadruped crouch. Works as a kaiju, behemoth or ancient reptile boss across fantasy and creature scenes.

Formatos incluidos