์ฝ˜ํ…์ธ ๋กœ ๊ฑด๋„ˆ๋›ฐ๊ธฐ
Skeletal Decals ์ œํ’ˆ ��๋“ฑ๋ก์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ

์„ค๋ช…

๐ŸŽฌOverview | ๐Ÿ•น๏ธDemo | ๐Ÿ’กExample Project | ๐Ÿ“šDocumentation


Skeletal Decals is an actor component that eliminates decal drifting on skeletal meshes by handling decal calculations within the material through custom HLSL, using a render target as an efficient lookup table.


Key Features:

- High Decal Count โ€“ Configure the decal limit to match your project's performance budget.

- No UV Requirements โ€“ Works independently of UVs; no pre-baked channels needed.

- Built-in Randomization โ€“ Features random rotation, scaling, and atlas-based texture selection.

- Modular Mesh Support โ€“ Seamlessly handles characters with multiple skeletal mesh components.

- Efficient HLSL โ€“ Optimized shader code minimizes texture samples and calculations.

- Integrated Animation โ€“ Native animation system similar to Unreal's standard decal component.

- Blueprint-Accessible โ€“ User-friendly design for Blueprint-oriented developers.

- C++ Performance โ€“ Built in C++ for optimal runtime efficiency.

- Full Documentation โ€“ Comprehensive guides and references included.

- Multiplayer Ready โ€“ Visual effects replicate in multiplayer, with an example project showing implementation.

ํฌํ•จ๋œ ํฌ๋งท