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๐ฌOverview | ๐น๏ธDemo | ๐กExample Project | ๐Documentation
Skeletal Decals is an actor component that eliminates decal drifting on skeletal meshes by handling decal calculations within the material through custom HLSL, using a render target as an efficient lookup table.
Key Features:
- High Decal Count โ Configure the decal limit to match your project's performance budget.
- No UV Requirements โ Works independently of UVs; no pre-baked channels needed.
- Built-in Randomization โ Features random rotation, scaling, and atlas-based texture selection.
- Modular Mesh Support โ Seamlessly handles characters with multiple skeletal mesh components.
- Efficient HLSL โ Optimized shader code minimizes texture samples and calculations.
- Integrated Animation โ Native animation system similar to Unreal's standard decal component.
- Blueprint-Accessible โ User-friendly design for Blueprint-oriented developers.
- C++ Performance โ Built in C++ for optimal runtime efficiency.
- Full Documentation โ Comprehensive guides and references included.
- Multiplayer Ready โ Visual effects replicate in multiplayer, with an example project showing implementation.




