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Media 1 for listing Skeletal Decals

Description

🎬Overview | 🕹️Demo | 💡Example Project | 📚Documentation


Skeletal Decals is an actor component that eliminates decal drifting on skeletal meshes by handling decal calculations within the material through custom HLSL, using a render target as an efficient lookup table.


Key Features:

- High Decal Count – Configure the decal limit to match your project's performance budget.

- No UV Requirements – Works independently of UVs; no pre-baked channels needed.

- Built-in Randomization – Features random rotation, scaling, and atlas-based texture selection.

- Modular Mesh Support – Seamlessly handles characters with multiple skeletal mesh components.

- Efficient HLSL – Optimized shader code minimizes texture samples and calculations.

- Integrated Animation – Native animation system similar to Unreal's standard decal component.

- Blueprint-Accessible – User-friendly design for Blueprint-oriented developers.

- C++ Performance – Built in C++ for optimal runtime efficiency.

- Full Documentation – Comprehensive guides and references included.

- Multiplayer Ready – Visual effects replicate in multiplayer, with an example project showing implementation.

Included formats