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File multimediali per l'articolo Multiplayer Air Combat Framework: 1

Descrizione

Whether you are building a casual flight shooter or a tactical dogfighting prototype, the Multiplayer Air Combat Framework provides the core mechanics needed to get airborne instantly.

Physics-Based, Arcade Feel


The flight model strikes a balance between realistic physics and arcade fun. It simulates drag, lift, thrust, and stalls (including nose dives and wing drops), but controls via a smooth "Mouse Aim" system similar to popular titles like War Thunder or Ace Combat.


Built for Multiplayer


Networking fast-moving jets is difficult. This package uses a Server-Authoritative architecture to prevent cheating. Movement, damage calculation, and AI logic happen on the server, while clients receive smoothed transforms and visual FX triggers. It is fully compatible with Unity's Netcode for GameObjects.


Smart AI Opponents


Don't have players yet? The included AI Controller handles:


  • Patrolling: Loitering at preferred altitudes.

  • Dogfighting: Utilizing Lead Pursuit logic to chase targets.

  • Survival: Automatically deploying flares and recovering from stalls or low-altitude dives.

Fully Customizable


The system is component-based. You can easily swap the 3D models, adjust flight curves in the Inspector, change weapon stats, or integrate your own sound effects. The codebase is clean, commented, and separated into logical scripts (Flight, Health, Weapon, Radar).

Formati inclusi