설명
A Low-poly 3D model of a costomizable antique car made in Blender 5.0
this is a fictional car named La Costa of a fictional brand called GRL
Images rendered in blender Eevee, Cycles for cover only
real world approximate scale. (5.7m length)
all pivots are centered.
optimized mesh (clean geometry).
no flipped faces.
easy to customize, no baked textures so you can move and delete unwanted parts.
the standard texture colors are: dark brown leather/ dark gray roof) the other colors was achieved editing the material using nodes (hue/ saturation + multipliers).
around 535K polygons each car
MATERIALS:
1 PBR 4K Material atlas with wood/rubber/metal/panel details
3 PBR 1K materials for leather, cloth and carpet
2 PBR 2k materials for glass (all the transparents) and another for car paint and metalics)
1 material for each emissive color (red, white and yellow)
GEOMETRY
all modular parts together: 612,971 Polygons 321,648 Vertices ( you won't use all of them because some overlaps)
car with roof + trunk + mudguard: 513,949 Polygons 270,008 Vertices
car with roof + 3 spare tires + mudguard: 600,381 Polygons 314,909 Vertices
base car (roadster): 421,835 Polygons 221,816 Vertices
removable underneath: 30,496 Polygons 17,335 Vertices
TEXTURES
.png
Painted and exported using Substance Painter.
4096x4096 / 2048x2048 / 1024x1024 Textures.
Unreal ready textures: (base color/OcclusionRoughnessMetallic/Normal).
Unity HDRP ready textures (metalic standard): (base color/MaskMap/Normal).
Unity URP ready textures (metalic standard): (AlbedoTransparency/MetallicSmoothness/Normal).
Individual PBR maps: (base color/metallic/Normal/Roughness/AO).
FILES
GRL_LaCosta (all modular parts)
GRL_LaCosta_customs (5 custom builds)
GRL_LaCosta_scene (cover scene)



















