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Beschreibung

A Low-poly 3D model of a costomizable antique car made in Blender 5.0

  • this is a fictional car named La Costa of a fictional brand called GRL

  • Images rendered in blender Eevee, Cycles for cover only

  • real world approximate scale. (5.7m length)

  • all pivots are centered.

  • optimized mesh (clean geometry).

  • no flipped faces.

  • easy to customize, no baked textures so you can move and delete unwanted parts.

  • the standard texture colors are: dark brown leather/ dark gray roof) the other colors was achieved editing the material using nodes (hue/ saturation + multipliers).

  • around 535K polygons each car

MATERIALS:

  • 1 PBR 4K Material atlas with wood/rubber/metal/panel details

  • 3 PBR 1K materials for leather, cloth and carpet

  • 2 PBR 2k materials for glass (all the transparents) and another for car paint and metalics)

  • 1 material for each emissive color (red, white and yellow)

GEOMETRY

  • all modular parts together: 612,971 Polygons 321,648 Vertices ( you won't use all of them because some overlaps)

  • car with roof + trunk + mudguard: 513,949 Polygons 270,008 Vertices

  • car with roof + 3 spare tires + mudguard: 600,381 Polygons 314,909 Vertices

  • base car (roadster): 421,835 Polygons 221,816 Vertices

  • removable underneath: 30,496 Polygons 17,335 Vertices

TEXTURES

  • .png

  • Painted and exported using Substance Painter.

  • 4096x4096 / 2048x2048 / 1024x1024 Textures.

  • Unreal ready textures: (base color/OcclusionRoughnessMetallic/Normal).

  • Unity HDRP ready textures (metalic standard): (base color/MaskMap/Normal).

  • Unity URP ready textures (metalic standard): (AlbedoTransparency/MetallicSmoothness/Normal).

  • Individual PBR maps: (base color/metallic/Normal/Roughness/AO).

FILES

  • GRL_LaCosta (all modular parts)

  • GRL_LaCosta_customs (5 custom builds)

  • GRL_LaCosta_scene (cover scene)

Enthaltene Formate

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