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Медиа 1 для объявления First Person Shooter Template Pack (FPSTP) 3.4 — Advanced FPS Kit for UE5
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Описание

🎯 A good FPS starts with the feel of shooting — recoil, weapon response, and how the world reacts to each shot.

🧱 This project can be used as a solid foundation for your own shooter or as a learning platform for exploring advanced FPS mechanics.

⚙️ Designed for developers who need deep weapon systems, physically grounded grenade behavior, and advanced ballistics, without rebuilding core FPS systems from scratch.

🔗 Quick Access

Version 3.4 Features Showcase — Playable DEMO link in the video description
Sketchfab
Discord Community

Why Developers Choose This Template

  • Saves months of work on complex FPS systems

  • Focuses on weapon feel and gameplay depth, not generic shooting

  • Grenades and bullets are physical objects, not simple radial damage

  • Procedural systems instead of baked animations

  • Modular architecture built for easy expansion and customization

  • Multiplayer-ready foundation

💬 Support, development, and reliability

  • The project has been on the market for over 3 years

  • Hundreds developers are already using the template

  • Active support on Discord with quick responses

  • Support directly from the project author

  • Detailed and regularly updated documentation

  • The project is actively developing and improving based on feedback

This template is not a one-time purchase, but a long-term tool for developing FPS projects.

🌐 Multiplayer Ready

  • Core gameplay systems are fully replicated

  • Weapon logic designed from the start with networking in mind

  • Suitable for PvP and Co-op shooters

👤 Character Movement & Control

Includes all modern FPS character features:

  • Leaning

  • Crouching

  • Sprinting

  • Jumping

  • Leg IK

  • Free Look

  • Turn In Place

All systems are modular and customizable

🔫 Weapon System

7 Weapon Types:

  • Assault Rifle

  • Handgun

  • Sniper Rifle

  • Shotgun

  • Double-Barreled Shotgun

  • SMG

  • Melee

Additional weapon are available on the seller page!

💣 Grenade System

4 Grenade Types:

  • Frag Grenade

  • Smoke Grenade

  • Flash Grenade

  • Contact Grenade

💥 Advanced Grenade Mechanics:

Two Throw Types:
Strong and weak throws based on distance, each with its own animation.

Concussion Effects:
If a grenade explodes nearby but behind cover, the player experiences:

  • Screen blur

  • Ear ringing

  • Sound muffling

Instead of direct damage, the player is temporarily disoriented.

Fragments System:
Grenades produce numerous fragments in addition to simple radial damage.

🔨 Weapon Mechanics

  • Aiming

  • Reloading

  • Inspecting

  • Breath Holding

  • Weapon Jams

  • Fire Mode Switching with Animation

🛠️ Weapon Attachments System

Supports 6 attachment types:

Optics:
  • Reticle switching

  • Reticle brightness adjustment

  • Zeroing implemented in two ways

Other Attachments:
  • Muzzle Brakes

  • Compensators

  • Suppressors

  • Laser (beam color switching)

  • Flashlight

  • Combined laser + flashlight attachment

⚙️ Advanced Weapon Parameters

Durability
Weapons wear over time. High wear increases the chance of jams during combat, forcing players to clear malfunctions with animation.

Ergonomics
Weapon parameter affecting aim speed and weapon sway during camera movement.

🙌 Procedural Hand Animation & IK

Most weapon interactions are driven by Inverse Kinematics, making the system flexible and scalable.

Implemented systems include:

  • IK-based movement animations

  • IK aiming with weapon interaction

  • Procedural (non-baked) recoil

  • Weapon interaction while sprinting

  • Camera-based weapon sway

  • Weapon blocking near walls

Adding new weapons does not require creating a full animation set.

🎯 Ballistics System

  • Bullets are independent physical objects

  • Penetration based on material thickness and impact angle

  • Ricochets at shallow angles

👊 Melee Combat

Players can fight using bare hands when no weapon is equipped.

🤖 AI Enemy

  • Basic AI enemy included

  • Flexible equipment customization

💾 Save & Load System

  • Unlimited save slots

  • Load progress at any time

💪 Skill System

Character progression system that allows gradual gameplay customization.

📏 Workbench

Repair worn weapons after combat to restore durability.

📒 Documentation

Detailed documentation is provided after purchase and regularly updated.

🔗 Animation Source Files

For developers with animation experience, Blender source files are available after purchase.

This template is actively maintained and intended for long-term use!

Built for developers who want to focus on game design and weapon feel — not on rebuilding fundamental FPS systems from scratch!

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