
Descrizione
🎯 A good FPS starts with the feel of shooting — recoil, weapon response, and how the world reacts to each shot.
🧱 This project can be used as a solid foundation for your own shooter or as a learning platform for exploring advanced FPS mechanics.
⚙️ Designed for developers who need deep weapon systems, physically grounded grenade behavior, and advanced ballistics, without rebuilding core FPS systems from scratch.
🔗 Quick Access
Version 3.4 Features Showcase — Playable DEMO link in the video description
Sketchfab
Discord Community
⭐ Why Developers Choose This Template
Saves months of work on complex FPS systems
Focuses on weapon feel and gameplay depth, not generic shooting
Grenades and bullets are physical objects, not simple radial damage
Procedural systems instead of baked animations
Modular architecture built for easy expansion and customization
Multiplayer-ready foundation
💬 Support, development, and reliability
The project has been on the market for over 3 years
Hundreds developers are already using the template
Active support on Discord with quick responses
Support directly from the project author
Detailed and regularly updated documentation
The project is actively developing and improving based on feedback
This template is not a one-time purchase, but a long-term tool for developing FPS projects.
🌐 Multiplayer Ready
Core gameplay systems are fully replicated
Weapon logic designed from the start with networking in mind
Suitable for PvP and Co-op shooters
👤 Character Movement & Control
Includes all modern FPS character features:
Leaning
Crouching
Sprinting
Jumping
Leg IK
Free Look
Turn In Place
All systems are modular and customizable
🔫 Weapon System
7 Weapon Types:
Assault Rifle
Handgun
Sniper Rifle
Shotgun
Double-Barreled Shotgun
SMG
Melee
Additional weapon are available on the seller page!
💣 Grenade System
4 Grenade Types:
Frag Grenade
Smoke Grenade
Flash Grenade
Contact Grenade
💥 Advanced Grenade Mechanics:
Two Throw Types:
Strong and weak throws based on distance, each with its own animation.
Concussion Effects:
If a grenade explodes nearby but behind cover, the player experiences:
Screen blur
Ear ringing
Sound muffling
Instead of direct damage, the player is temporarily disoriented.
Fragments System:
Grenades produce numerous fragments in addition to simple radial damage.
🔨 Weapon Mechanics
Aiming
Reloading
Inspecting
Breath Holding
Weapon Jams
Fire Mode Switching with Animation
🛠️ Weapon Attachments System
Supports 6 attachment types:
Optics:
Reticle switching
Reticle brightness adjustment
Zeroing implemented in two ways
Other Attachments:
Muzzle Brakes
Compensators
Suppressors
Laser (beam color switching)
Flashlight
Combined laser + flashlight attachment
⚙️ Advanced Weapon Parameters
Durability
Weapons wear over time. High wear increases the chance of jams during combat, forcing players to clear malfunctions with animation.
Ergonomics
Weapon parameter affecting aim speed and weapon sway during camera movement.
🙌 Procedural Hand Animation & IK
Most weapon interactions are driven by Inverse Kinematics, making the system flexible and scalable.
Implemented systems include:
IK-based movement animations
IK aiming with weapon interaction
Procedural (non-baked) recoil
Weapon interaction while sprinting
Camera-based weapon sway
Weapon blocking near walls
Adding new weapons does not require creating a full animation set.
🎯 Ballistics System
Bullets are independent physical objects
Penetration based on material thickness and impact angle
Ricochets at shallow angles
👊 Melee Combat
Players can fight using bare hands when no weapon is equipped.
🤖 AI Enemy
Basic AI enemy included
Flexible equipment customization
💾 Save & Load System
Unlimited save slots
Load progress at any time
💪 Skill System
Character progression system that allows gradual gameplay customization.
📏 Workbench
Repair worn weapons after combat to restore durability.
📒 Documentation
Detailed documentation is provided after purchase and regularly updated.
🔗 Animation Source Files
For developers with animation experience, Blender source files are available after purchase.
This template is actively maintained and intended for long-term use!
Built for developers who want to focus on game design and weapon feel — not on rebuilding fundamental FPS systems from scratch!


















