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Media 1 for listing First Person Shooter Template Pack (FPSTP) 3.5 — Advanced FPS Template for UE5
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Description

🎯 FPSTP is an advanced, modular FPS Template for both Singleplayer and Multiplayer projects, combining deep weapon mechanics, procedural animation, advanced ballistics, weapon attachments, grenades, AI, character movement, and numerous additional gameplay systems.

🧱 FPSTP can be used as the foundation for your own shooter or as a collection of ready-made FPS systems that can be integrated into an existing project.

⚙️ Built entirely with Blueprints, FPSTP is designed to let developers focus on their game, content, and gameplay experience instead of rebuilding fundamental FPS systems from scratch.

🔗 Quick Access

🎬 Version 3.5 Features Showcase — playable DEMO in the video description

🧊 Sketchfab

💬 Discord Community

⭐ Why Developers Choose This Template

  • 100% Blueprint

  • Singleplayer, PvP & Co-op

  • Modular, data-driven architecture

  • 7 weapons, 15 attachments, 187 animations

  • Projectile ballistics with penetration & ricochets

  • Procedural animation & IK

  • Mantling & Vaulting

  • Grenade & Medicine Systems

  • Save & Load

  • Enhanced Input

  • UE5 Skeleton

🌐 Singleplayer & Multiplayer

Core gameplay systems support both Singleplayer and Multiplayer, including networked weapons, attachments, AI, grenades, medicine, and server-authoritative damage.

Local actions such as aiming, firing animations, recoil, and other visual feedback are designed to remain responsive under high network latency, while authoritative gameplay logic remains on the server.

Supports Singleplayer, PvP & Co-op projects.

🏃 Character Movement & Control

  • Walking

  • Sprinting

  • Crouching

  • Jumping

  • Leaning

  • Free Look

  • Turn In Place

  • Leg IK

  • Climbing — Mantling & Vaulting

The Climbing System automatically detects obstacles and selects the appropriate traversal action.

Controls use Enhanced Input and the animation system uses the UE5 Skeleton.

🔫 Weapon System

7 ready-to-use weapons:

  • Assault Rifle

  • Handgun

  • Sniper Rifle

  • Pump-Action Shotgun

  • Double-Barreled Shotgun

  • SMG

  • Melee Weapon — Axe

Weapon mechanics:

  • Aiming

  • Reloading

  • Weapon Inspection

  • Breath Holding

  • Weapon Jams & Animated Malfunction Clearing

  • Animated Fire Mode Switching

  • Weapon Durability

  • Ergonomics

  • Procedural Recoil

  • Weapon Sway

  • Weapon Blocking near obstacles

Weapon condition affects malfunction probability, while Ergonomics affects aiming speed and Weapon Sway.

Weapons can be assigned through IDs, simplifying the addition of new weapons and integration with external Inventory and Item Systems.

🛠️ Weapon Attachments

15 attachments included:

Sights: Collimator, Holographic & Optical Sights, Reticle Switching, Brightness Adjustment, Two Zeroing Methods

Muzzle: Muzzlebrake, Compensators, Suppressors

Gadgets: Laser, Flashlight, Laser + Flashlight, Gadget Config Switching

Attachments can modify weapon characteristics.

🙌 Procedural Animation & IK

FPSTP uses IK and procedural systems, reducing the need for unique animation sets for every weapon.

  • IK Weapon Movement

  • Aiming

  • Procedural Recoil

  • Weapon Interaction while Sprinting

  • Camera-based Weapon Sway

  • Weapon Blocking near obstacles

Adding a new weapon does not require creating an entirely new animation set.

187 animations included:

  • 148 FP hand animations

  • 39 Full-Body Movement & Climbing animations

🎯 Advanced Ballistics

Bullets are individual Projectile Actors, not instant Hitscan shots.

  • Surface Penetration & Thickness Calculation

  • Impact Angle Calculation

  • Ricochets at shallow angles

  • Physical Material support

  • Surface-dependent Impact Effects

  • Impact & Blood Splatter Decals

💣 Grenade System

4 grenade types: Frag, Smoke, Flash & Contact

Strong & Weak Throws use different strengths and corresponding animations.

Lethal Blast Radius: characters inside the lethal zone are killed if there is no obstacle between them and the grenade.

Fragmentation: multiple traces with different trajectories simulate fragments while accounting for obstacles.

Concussion: nearby protected characters can experience Screen Blur, Ear Ringing, and Muffled Environmental Audio instead of lethal damage.

Explosion Decals automatically align to floors, walls, and angled surfaces.

💉 Medicine System

Medicine items can be held, switched, and used with animations. The system is data-driven and supports Multiplayer.

FPSTP includes an Injector. Additional medicine items can be added through the Data Table using the existing logic.

🤖 AI Enemies

  • Sight & Hearing Perception

  • Target Detection, Pursuit, Loss & Reacquisition

  • Burst Firing & Reloading

  • Difficulty-based reaction time and firing speed

In Calm Mode, AI can Turn In Place, sprint, crouch, switch weapon slots, inspect weapons, and reload partially empty magazines.

AI weapons and attachments can be randomized.

💥 Damage, Hit Reaction & Melee

Procedural Hit Reaction makes the upper body react according to the direction of an incoming hit without requiring separate directional animations.

  • Headshots

  • Physical Ragdoll on Death

  • Bullet Impact Impulse

  • Character Impact Effects

  • Blood Splatter Decals

  • Server-authoritative Multiplayer Damage

  • Melee Weapons & Bare-Handed Combat

💾 Save & Load System

The Singleplayer Save & Load System supports multiple save slots.

Player: weapons & attachments, health, location, camera direction, inventory, ammunition, grenades, medicine, and selected weapon/item slot.

AI: location, health, weapons & attachments.

Note: Save & Load is Singleplayer only and does not support saving Multiplayer sessions.

💪 Additional Systems

Skill System: character progression affecting gameplay parameters.

Workbench: repair worn weapons and restore their condition.

🧩 Modularity & Integration

FPSTP uses modular Gameplay Components and data-driven configuration.

  • ID-based weapon assignment

  • Weapon assignment separated from equipping

  • Systems can be expanded independently

  • Integration with custom Inventory, Item, UI, and other Gameplay Systems

Use FPSTP as a complete FPS foundation or integrate individual systems into an existing project.

⚡ Optimization

  • Optimized Textures & Size Map

  • Reduced unnecessary asset dependencies

  • Significantly reduced project size

  • Network traffic optimizations

🎨 Game Ready Content

All included 3D models are Game Ready, including weapons, attachments, interactive items, and other objects used by FPSTP systems.

💬 Support, Documentation & Source Files

  • FPSTP has been continuously developed and supported for more than 3 years and is used by hundreds of developers.

  • Active Discord support directly from the author

  • Regular fixes and improvements

  • Development influenced by community feedback

  • Detailed, regularly updated documentation

  • Blender animation source files available after purchase

FPSTP is actively maintained and continues to evolve — built for developers who want to focus on their game instead of rebuilding fundamental FPS systems from scratch.

Included formats

Additional files