
Description
🔗 Quick Access:
Demo (Windows 64-bit
Discord
Version 3.0 Trailer
Version 3.1 Features Showcase
Scetchfab
Build the shooter you've always wanted — without reinventing the wheel!
FPSTP is a powerful, fully Blueprint-based template for Unreal Engine 5 that equips you with advanced weapon systems, true first-person mechanics, procedural animations, and full multiplayer support.We created this system to help developers skip months of technical setup and jump straight into building immersive, feature-rich FPS games.
📦 What's Included
Complete Unreal Engine 5 project with all systems implemented
Modular weapon system with 6 unique weapons and attachments
Procedural animation setup for true first-person view
Full grenade and ballistics system with physics-based interactions
Skills, health, and durability mechanics
Save/load functionality with slot-based system
Lootboxes, melee system, and workbench repair feature
Basic AI with enemy loadouts and combat logic
100% Blueprint-based structure with commented logic
Blender source files for animation editing
Build smarter. Customize faster. Focus on gameplay — with a clean and expandable foundation!
All key logic is commented directly in the Blueprint graphs with helpful node-level annotations.
We developed FPSTP as a tool we would want to use ourselves — cleanly organized, efficient, and flexible.All systems are 100% Blueprint-based and fully replicated for multiplayer. The project includes source files for animations and clearly commented logic to help you expand or integrate features quickly.
🧩 Core Features
6 Unique Weapons – Assault Rifle, SMG, Shotgun, Double-Barrel, Sniper Rifle, Handgun
Weapon Attachments – Sights (with swappable reticles), Lasers (with color switching), Flashlights, Muzzles
Grenades – Frag, Flash, Smoke, Contact — each with unique behavior and physical fragmentation
Weapon Blocking – Tactical block system for close encounters
Healing System – Manual healing with feedback and animation
Weapon Inspecting – Detailed inspect animations for all weapon types
HUD System – Real-time HUD showing fire mode, ammo, and status indicators
Leg IK – Dynamic leg positioning for uneven terrain
AI Combat Logic – Enemies can chase, shoot, block, and be configured with loadouts
Free Look – Look around independently without rotating your body
Weapon Mechanics – Aiming, Reloading, Bolt Jam, Inspecting, Durability & Wear
Ballistics System – Projectile-based physics with velocity, drop, and custom damage logic
True First-Person View – No floating arms — your entire body is visible in motion
Procedural Weapon Animation – Recoil, sway, walk/jump handling, and free look
Health System – Integrated damage tracking with responsive feedback
Melee Combat – Includes both axe combat and unarmed melee options
Skill Progression – Modular stat-based upgrade system
Loot System – Simplified loot boxes and pickups
Save/Load System – Slot-based saving that works across sessions
Workbench System – Repair worn weapons between encounters
Basic AI – Includes a configurable enemy base class with weapon support
📚 Documentation & Community Support
🖼 Step-by-Step Visual Guides – With image references and in-editor screenshots We’ve got you covered with:
📝Structured Documentation – Covers all core systems with setup guides
🎥 Video Showcase (v3.1) and Demo Builds
💬 Discord Community – Ask questions, get support, or suggest features
⏱ Save Time, Build Better
Stop wasting weeks on boilerplate systems.With FPSTP, you get a fully functional foundation that’s easy to customize, fast to iterate, and designed to let your gameplay ideas shine.
❓ Why Choose FPSTP?
🔁 Fully replicated for seamless multiplayer gameplay
🎮 Compatible with first-person and true full-body systems
🧠 Modular design for AI, recoil, skills, attachments, and durability
💻 Includes clean Blueprints and Blender animation source files
🧱 Built for both casual and tactical shooters, adaptable to your needs
🔄 Free Updates – The next version is on the way with new mechanics and enhancements
🖥 Technical Requirements
Unreal Engine 5.1 or higher (recommended: 5.1)
Windows platform (tested in 64-bit packaged builds)
Keyboard and mouse input (no controller support)
Basic knowledge of Blueprints for integration and customization
🛠 Coming Soon in the Next Version
We are actively working on the next update, which includes:
Improved Grenade System – Refined controls, and advanced fragmentation logic!
Expanded Projectile Behavior – Behaviour improvements and other innovations and enhancements!
New Weapon Interactions – Visual switching of fire modes, new animations and more!