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Mídia 1 do anúncio InventoryFramework
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Descrição

📄| Document | 🎮| Demo | 🛠️| Support |
✅ Overview

An inventory framework for Unreal Engine 5, featuring deterministic runtime logic, command pipeline, server-side authoritative replication (with client-side prediction support), and gameplay capabilities integration. This framework is designed with a data-driven and blueprint-friendly philosophy: simply drag and drop components onto Actors, configure the container, and bind the UI—no C++ code required.

✅ Features

- Supports duplication (single-player, multiplayer, server)

- GAS integration: UseAbility, equipment in-game effects, SetByCaller binding, per-instance statistics

- Survival/Endurance driven by GAS attributes (hunger, water, radiation)

- Equipment showcase: Mount weapons and attachments to slots (equipment/icon/inspection)

- Quick bar/fast bar, context menu, inspection panel, drag-and-drop UI toolkit

- Automatic item icon capture

- World items: Pick up/drop, loot and static containers, interactive tips

- Complete sample content and demo maps

- More exciting features in progress

✅ Included Content

- 39 C++ classes, 86 structs, 24 enumerations

- Demo maps including world items, equipment, and loot containers

- Covers placement, saving, transferring, user interface, and duplication features

✅ System Requirements

- Unreal Engine Version 5.7 or later

- C++ toolchain for compiling plugin modules (Visual Studio on Windows)

- GameplayAbilities plugin

✅ Quick Start

1. Configure containers and initial items.

2. Customize container styles and various interactive sound effects.

3. Use move, split, merge, and use operations.

Please refer to the product documentation for a complete setup guide.

Formatos incluídos