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Old Medieval Guillotine asset model ready to be used in game engines.

This Guillotine uses PBR Textures of 4096x4096 - one material for the whole model. These textures are in PNG format and they are: Basecolor, Metallic, Roughness, and Normal.

The model is fully unwrapped with no overlapping UVs.

The blade is a separate object so it can be animated head-lopping.

Modelled in Blender, UVd in RizomUV and textured in Substance Painter.

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