Old Medieval Guillotine asset model ready to be used in game engines.
This Guillotine uses PBR Textures of 4096x4096 - one material for the whole model. These textures are in PNG format and they are: Basecolor, Metallic, Roughness, and Normal.
The model is fully unwrapped with no overlapping UVs.
The blade is a separate object so it can be animated head-lopping.
Modelled in Blender, UVd in RizomUV and textured in Substance Painter.