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Mídia 1 do anúncio THEOPHOS - Supreme Lighting System
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Descrição

Demo Build (Dropbox)

Tutorials

THEOPHOS - Supreme Lighting System is a Blueprint-based interactive lighting system for UE5. It works with any project and player character, no input mapping or character Blueprint modifications needed. Easy to use your own custom assets and connect them to light switches in a couple of clicks.

Key Features
  • Realistic 3-phase startup sequence

  • Five operational modes: Static, Flicker, Breathing, Strobe, Alarm

  • 3-Way Switch

  • Integrated sound system

  • Individual brightness and timing adjustment per light

  • Optional integrated dust particle effects

  • Easy integration with custom light assets

Light Switch Options

  • Animated toggle switch

  • Motion sensor

Operational Modes
  • Static - Standard "always-on" light

  • Flicker - Intermittent random light fluctuation

  • Breathing - Smooth fade in/out cycling

  • Strobe - High-speed consistent flash pattern

  • Alarm - 2 modes (single or dual color), synchronized audio, and "spawn on actors" options.

Development Roadmap

Multiplayer replication support

Expanded collection of presets and meshes (light switches and lights)

Disclaimer:

Meshes in the Showcase map use Nanite and require SM6 to be enabled for optimal visual quality. This does not affect the Blueprint lighting system itself, which works with any meshes. Users on SM5 hardware can substitute their own meshes or disable Nanite on the Showcase assets. See Unreal Engine Nanite Documentation for details.

Formatos incluídos