
説明
THEOPHOS - Supreme Lighting System is a Blueprint-based interactive lighting system for UE5. It works with any project and player character, no input mapping or character Blueprint modifications needed. Easy to use your own custom assets and connect them to light switches in a couple of clicks.
Key Features
Realistic 3-phase startup sequence
Five operational modes: Static, Flicker, Breathing, Strobe, Alarm
3-Way Switch
Integrated sound system
Individual brightness and timing adjustment per light
Optional integrated dust particle effects
Easy integration with custom light assets
Light Switch Options
Animated toggle switch
Motion sensor
Operational Modes
Static - Standard "always-on" light
Flicker - Intermittent random light fluctuation
Breathing - Smooth fade in/out cycling
Strobe - High-speed consistent flash pattern
Alarm - 2 modes (single or dual color), synchronized audio, and "spawn on actors" options.
Development Roadmap
Multiplayer replication support
Expanded collection of presets and meshes (light switches and lights)
Disclaimer:
Meshes in the Showcase map use Nanite and require SM6 to be enabled for optimal visual quality. This does not affect the Blueprint lighting system itself, which works with any meshes. Users on SM5 hardware can substitute their own meshes or disable Nanite on the Showcase assets. See Unreal Engine Nanite Documentation for details.









