
Description
Spline Juice is a non-destructive squash & stretch spline mesh deformer for developers of games, cinematics, motion graphics, and stylized animation. It bends, squashes, and stretches meshes along an editable spline using World Position Offset - without ever moving actor transforms, mesh components, or collision.
Demo [https://www.youtube.com/watch?v=UXJC-AkC9Ng]
Documentation [https://docs.technicallyartist.com/spline-juice/introduction/]
Discord [https://discord.gg/GSGQf79ahU]
Features
Bend, squash, and stretch
Assemble & explode along the spline
Static and skeletal mesh support
Animate travel along the spline
Reusable Templates
Group Editing
Stack with existing animations
Non-destructive: actor transforms, mesh components, and collision are never moved or touched.
Note 1 Scene and assets used in the screenshots and the demo video are not part of this plugin, they are used purely for demonstration purposes and are a part of an unaffiliated separate asset on FAB called Stylized Paris Street.
Note 2 Spline Juice is a visual-only deformer built on World Position Offset - it changes how a mesh renders, not where it is. Physics, collision, navigation, and gameplay queries continue to use the mesh's original, undeformed transform. This is by design and is what keeps the effect non-destructive.






