Description
Preview: youtu.be/VTd-_wBepRs
This plugin provides a data-driven, easy to implement, but widely customizable system for generating footstep SFXes and VFXes depending on the Surface Type (metal, concrete, wood, etc.). Can be used in any Actor with a Skeletal Mesh Component.
Supports Niagara VFXes and multiplayer. Moreover, Surface Footstep System uses an object pooling for a better performance.
Note: There is a bug in UE4.24 which causes returning improper Physical Materials from Landscape Layer Info objects. The issue is already fixed in 4.24.2 Hotfix.
Included formats
- versions