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Media 1 for listing Surface Footstep System

Description

Preview: youtu.be/VTd-_wBepRs

This plugin provides a data-driven, easy to implement, but widely customizable system for generating footstep SFXes and VFXes depending on the Surface Type (metal, concrete, wood, etc.). Can be used in any Actor with a Skeletal Mesh Component.

Supports Niagara VFXes and multiplayer. Moreover, Surface Footstep System uses an object pooling for a better performance.

Note: There is a bug in UE4.24 which causes returning improper Physical Materials from Landscape Layer Info objects. The issue is already fixed in 4.24.2 Hotfix.

Included formats

  • logo of Unreal Engine format