Skip to content
Media 1 for listing MagicalAnimSet

Description

New Preview VideoMagicalAnimSet Update for UE5 ver.2.0.0

[August, 26, 2024] ⇒ [November, 6, 2024]※I mistakenly did not include the new Ability animation asset in the August package, Fab is still unable to reply to questions so I take this opportunity to apologize, I have fixed this issue in the November package.

MagicalAnimSet For UE5

Overview

✅Several new animations have been added.

✅Re-worked animations using UE5 mannequin models.

✅The directories and asset names have been changed significantly.

Please check the following the spreadsheet.

✅For AnimSequence with Rootmotion, "Enable Root motion" was changed to true.

✅For AnimSequences in the "Inplace" folder, "Force Root Lock" was changed to true.

✅No changes were made to the Legacy assets.

Old Preview VideoMagicalAnimSet ver.1.0.0

[January, 31, 2022]

I've created various animations about magic.

These will be useful for VFX artists to practice VFX and make demo reels.

I look forward to seeing how your VFX can add color to these animations!

MagicalAnimSet_Update_ver.1.1.3

[May, 15, 2022]

i) Add 9 animations

4 Diagonal Avoidance

5 combos

ii) Change Name

08_combo ⇒ 08_triplemagic

MagicalAnimSet Update_ver.1.1.2

[March, 28, 2022]

i) Fix bug unwanted rotation of the two bones

 - Upperarm_Twist_01_r 

 - Upperarm_Twist_01_l 

ii) Add motion "jump", "run_end"

iii) Delete run_f, run_fl, run_fr

 Create run_f_loop, run_fl_loop, run_fr_loop

iv) Select Rig "Humanoid" :Retarget Manager

MagicalAnimSet Update_ver.1.1.1

[March, 8, 2022]

To make it useful for indie games, I added 22 animations for movement, evasion, damage, death, etc.

Please comment if you have any bug reports or needed animations.

Thanks for buying it!

MagicalAnimSet_update_log

~Animation list~

01_idle

02_shot_start

02_shot_loop

02_shot_end

02_shot_all

03_shotS_start (Inplace/Rootmotion)

03_shotS_loop (Inplace/Rootmotion)

03_shotS_end (Inplace/Rootmotion)

03_shotS_all

04_beam_start (Inplace/Rootmotion)

04_beam_loop (Inplace/Rootmotion)

04_beam_end (Inplace/Rootmotion)

04_beam_all

05_chanting_start (Inplace/Rootmotion)

05_chanting_loop (Inplace/Rootmotion)

05_chanting_end (Inplace/Rootmotion)

05_chanting_all

06_chanting_start

06_chanting_loopA

06_chanting_middle(Inplace/Rootmotion)

06_chanting_loopB(Inplace/Rootmotion)

06_chanting_end(Inplace/Rootmotion)

06_chanting_all

07_force

08_combo

08_combo_attatchSKL_anim

09_football (Inplace/Rootmotion)

09_football_ball_anim

10_buff

10_buff_attatchSKL_anim

11_emote_spin (Inplace/Rootmotion)

12_emote_grace

[New added animations list]

caution_b

caution_f

caution_l

caution_r

run_f

run_fl

run_fr

run_start_bl (Inplace/Rootmotion)

run_start_br (Inplace/Rootmotion)

run_start_f (Inplace/Rootmotion)

run_start_l (Inplace/Rootmotion)

run_start_r (Inplace/Rootmotion)

dodge_b(Inplace/Rootmotion)

dodge_bl(Inplace/Rootmotion)

dodge_br(Inplace/Rootmotion)

dodge_f(Inplace/Rootmotion)

dodge_fl(Inplace/Rootmotion)

dodge_fr(Inplace/Rootmotion)

dodge_l(Inplace/Rootmotion)

dodge_r(Inplace/Rootmotion)

damage_b

damage_f

damage_large_b(Inplace/Rootmotion)

damage_large_f(Inplace/Rootmotion)

death

reset

jump_start

jump_falling

jump_land

run_f_end(Inplace/RootMotion)

run_fl_end(Inplace/RootMotion)

run_fr_end(Inplace/RootMotion)

BSrun_end(BlendSpace)

13_combo_1

13_combo_2

13_combo_3

13_combo_4

13_combo_5

※Inplace means that the rootmotion is disabled.

※Rootmotion means that the rootmotion is enabled.

X sakurai(@AnimatorSakurai)さん / X

Discord Sakurai#9325

If you have any question or problem, please contact me

Included formats

  • logo of Unreal Engine format