
説明
Update(December 2025)(UE5.6 or later only):
-A morph model was added.
Characters/SK_OstrichMiddlePolySeparete2Morph
You can see these morphs being applied randomly by pressing the P key in the demo scene(Maps/Demo_Ostrich2).
This is a 3D model and animations of an Ostrich.
Preview:https://www.youtube.com/watch?v=xLWfMoKxHqE
Please enable the Groom plugin when using Groom.
If groom is used in UE5, further Rendering -> Optimisation -> Enable Support Compute Skin Cache in the project settings.
(I have confirmed the operation of Groom only on Windows.
The demoscene without Groom is up to 2:22 seconds in the video below:
https://youtu.be/5Mn_kvdRydk?t=134)
The main contents are ostrich models, textures and animations.
Animation BP and minimalisrtic third person character using these are included as example usage.
This asset is included in African animals and Complete Animals pack.
(The addition of grooms to the complete bird pack will be made in the next update.)Technical Details
Features:
Groom asset(Windows only)
Root motion animations needed to run around
Foot IK
Rigged: Yes
Rigged to Epic skeleton: No
Animated: Yes
Number of Animations: 35(+20In-place variations)
Animation types (Root Motion/In-place): Both for walk and run.
Number of characters: 1
Vertex counts of characters:
Mesh_OstrichLowPoly: 2612
Mesh_OstrichMiddlePoly: 9068
Mesh_OstrichMiddlePolySeparete(Model without eyelashes to reproduce in Groom.): 8968
Number of Materials and Material Instances: 3 Matterials, 1 Material Instance
Number of Textures: 5
Texture Resolutions:
Tex_Ostrich, Tex_OstrichFeather, Tex_OstrichN: 4096x4096
Tex_OstrichR, Tex_OstrichFeatherR: 1024x1024
Supported Development Platforms:
Windows: Yes
Mac: Yes(except Groom assets)
Documentation: Purchase guide
Important/Additional Notes:







