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Heavy Truck 7 Chassis Generic Collection All PBR Textures 제품 등록을 위한 미디어 1개

설명

The Photorealistic 3D model of Generic Truck Chassis Collections (7 Chassis) This model is suitable for any visual production - broadcast, high-res film close-ups, advertising, games, design visualization, forensic presentation, etc

Features:

Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily.

  • Stemcell eligible non rig blender file is attached as native file

  • Additionaly Rigged Blender file is also attached- Rigged in both Maya and Blender

  • UnityPackage doesnot contains Rig.

  • Rigged properly using Armature and Global control. All bone constraints are set in Blender.

  • Clean and optimized topology is used for maximum polygon efficiency.

  • All textures and materials are tailored and applied for high quality render results.

  • Mid Poly and optimized for use for games, films, commercials, etc.,

  • All objects have fully unwrapped UVs and UVs are Overlapped to utilize more UV space and high texture quailty.

  • No extra plugins are needed for this model.

  • Units: meters.

  • PBR textures are available for both Specular-Glossiness and Metalness-Roughness workflows

Materials

Texture Maps and Resolutions

All Metallic and Specular Maps

(Supports for 3D Softwares and Renderers)

  • Basecolor (4K)(2K)(1K)

  • Diffuse (4K)(2K)(1K)

  • AO (4K)(2K)(1K)

  • Roughness (4K)(2K)(1K)

  • Glossiness (4K)(2K)(1K)

  • Metallic (4K)(2K)(1K)

  • Specular (4K)(2K)(1K)

  • NormalDirectX (4K)(2K)(1K)

  • NormalOpenGl (4K)(2K)(1K)

  • Opacity (4K)(2K)(1K)

Texture Maps for UnityUniversal Render Pipeline(URP) - Both Metallic and Specular Workflows

  • AlbedoTransparent (4K) (2K) (1K)

  • MetallicSmoothness (4K) (2K) (1K)

  • SpecularSmoothness (4K) (2K) (1K)

  • Normal (4K) (2K) (1K)

Unity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows

  • Basemap (4K) (2K) (1K)

  • MaskMap (4K) (2K) (1K)

  • Specular (4K) (2K) (1K)

  • Normal (4K) (2K) (1K)

UE4 Packed

  • Basecolor (4K) (2K) (1K)

  • Normal (4K) (2K) (1K)

  • OcclusionRoughnessMetallic (4K) (2K) (1K)

PolyCount Without Subdivision

Chassis 01

Vertices - 82202

Faces - 77591

Tris - 147265

Chassis 02

Vertices - 82862

Faces - 77519

Tris - 146256

Chassis 03

Vertices - 97696

Faces - 92872

Tris - 176737

Chassis 04

Vertices - 65595

Faces - 65018

Tris - 120264

Chassis 05

Vertices - 159477

Faces - 148501

Tris - 282028

Chassis 06

Vertices - 154961

Faces - 147943

Tris - 283152

Chassis 07

Vertices - 82202

Faces - 77591

Tris - 147265

The units used in this project are,Unit System : MetricLength : MetersRotation : Degrees

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