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A-COM Animatic Sample ilanı için 1. medya

Açıklama

Make sure to download and install the Odyssey plugin before opening the project.

This Unreal Engine 5.6 sample demonstrates how the Odyssey plugin can be used to create storyboards and previz sequences entirely within Unreal.
It provides a full example of how directors and artists can sketch, time, and iterate on their shots directly in the 3D environment, using the same assets and spaces that will later be used for production.
Instead of working from 2D boards in an external tool, this approach lets you draw, edit, and animate story panels directly in context, with the camera, layout, and lighting already in place.
The result is a faster and more collaborative preproduction workflow, where storytelling decisions are made inside the same environment used for final animation.

Related Content:

  • A-COM Animation Sample

Media & Extras

What’s Included (see technical details section for more information)

Key Workflows

  • 2D drawing in 3D space - sketch poses and action directly within the environment.

  • Dedicated Odyssey Sequencer - manage shot timing, layers, and 2D animation planes.

  • Hybrid workflow - combine imported boards with new drawn elements inside Unreal.

  • Shot iteration in context - test compositions, camera moves, and staging within real geometry.

  • Collaborative review - directors, animators, and layout artists can work together in-engine.

Learning Outcomes

  • Learn how to create an animatic directly in Unreal Engine using Odyssey.

  • Understand how to organize storyboards and camera cuts in Sequencer.

  • Discover how to combine 2D and 3D layers to plan a cinematic.

  • Explore how Odyssey supports early creative iteration and collaboration.

Intended Use

  • Artists & Storyboarders - explore how to draw and stage scenes directly in Unreal.

  • Animators & Directors - experiment with camera layout and storytelling before production.

  • Educators - use as a teaching example of integrated previs workflows.

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