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File multimediali per l'articolo AI Runtime SDK | Inworld: 1

Descrizione

Inworld’s AI Runtime SDK is a unified toolkit for creating realtime interactive and conversational AI experiences in Unreal.

Build everything from conversational NPCs and voice-driven companions to adaptive game directors, Generative AI powered state trees, and procedural worlds—powered by the world’s most advanced models, ready to drop into your project today.

✨ Key Features
  • Unified interface for using foundational AI building blocks like LLMs, text-to-speech (TTS), voice activity detection (VAD) and speech-to-text (STT) for speech recognition, embeddings, and more

  • Access to 100+ models from OpenAI, Anthropic, Google Gemini, DeepSeek, ElevenLabs, and many more — all through one API key

  • Intuitive visual graph editor for creating AI pipelines, such as a conversational speech to speech pipeline

  • Pre-built templates for common use cases, including our Character Template with ready-to-use components (InworldCharacter, InworldPlayer) for quickly adding Inworld’s industry-leading AI NPCs to any game (see note below)

  • Built-in support for logs and traces to debug every step of your non-deterministic AI pipeline

  • Observability and experimentation tools to help manage and optimize costs, latency, and quality

❗Note that this package only contains the core plugin - we recommend also downloading our templates here, which includes:

  • Character - The core system for creating intelligent, interactive NPCs, bringing our industry-leading Character Studio directly in-engine.

  • Chat - Template showing how character capabilities can be applied to chatbots.

  • LipSync - Template enabling lip-sync for text-to-speech.

  • MetaHuman - Template demonstrating text-to-speech driving MetaHuman facial animation.


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