
الوصف
Realistic Dried Fish Market & Drying Racks Environment Pack
A realistic, PBR-textured environment pack recreating a Mediterranean-style fish market and traditional fish-drying setup — wooden A-frame drying racks strung with dried fish, woven baskets and wooden crates full of small fish, and loose fish displays for ground dressing. Built at true real-world scale for direct drop-in use in game environments, archviz, and cinematic scenes.
Features / What's included:
113 unique meshes
Wood Drying Racks (6 objects) — A-frame poles, horizontal bars, tensioned wire/rope lines, metal hooks
Hanged Dried Fish (40 objects) — opened and whole dried fish, multiple species/variations
Fish Baskets (8 objects) — woven round baskets/trays filled with small fish (silver/anchovy-type, pink, and dark species)
Fish Crates (9 objects) — wooden crates with stacked small fish
Loose Fishes (44 objects) — low-poly small fish for ground displays and set dressing
9 materials: DriedFishAtlas, Fabric, 5x hero Fish materials, Metal, WoodTrim
Technical details:
Total tris: ~1,506,728 (per object range: 128 – 241,788)
Drying Racks: ~673,650 tris / 6 objects (21k–242k each, heaviest hero pieces)
Hanged Dried Fish: ~562,147 tris / 40 objects (9k–56k each)
Fish Baskets: ~208,246 tris / 8 objects (23.5k–27.7k each)
Fish Crates: ~46,100 tris / 9 objects (128–13k each)
Loose Fishes: ~16,585 tris / 44 objects (152–868 each, low-poly)
Textures: PBR Metallic/Roughness, ORM channel-packed (Occlusion/Roughness/Metallic in one texture, UE-compatible) + Normal maps. Textures 4096x4096 (4K). Loose fish share an optimized atlas; hero dried fish use individual Fish_1–5 textures.
Format: FBX, built and tested for Unreal Engine 5
Nanite: Enabled — high-poly hero pieces are Nanite-suited
LOD: None included (Nanite-enabled workflow)
Collision: Not baked/included by default — display/set-dressing props; add simple collision on import if needed
Scale: Real-world scale, metric units. Layout spans ~16m x 5.7m x 2.27m; individual props true-to-scale
Use cases: game environment dressing (fishing village / market scenes), archviz Mediterranean set pieces, cinematic/film background dressing, VR/AR environment building.























