
Description
Bring your scenes to life with 8 realistic Niagara systems powered by a shared, state-driven simulation. Every particle dynamically calculates its own temperature, fuel, mass, and ash. Ready to drop straight into your project!
Features
• 8 Niagara ember and spark systems, ready to drag into a level
• Per-particle thermal state machine: temperature, fuel, mass, ash, grounded
• Distance-field collision with adhesion, breakaway and resting embers
• Four-slot character interaction, Blueprint only, no C++, no plugin
• Wake vortices and underfoot re-flare driven by actor position and velocity
• Baked 2x2 blackbody ember atlas (1150-1950 K) with temperature-driven tiles
• ColorHot / ColorMid fantasy colorways without touching a material
• 14-20 user parameters per system, including per-system controls
• DensityScale scales cost linearly without changing behaviour
• BP_EMB_FireLight - flickering 1900 K light to pair with fire systems
• Labelled showcase map, one bay per system, with pre-framed cameras
• Setup, interaction and performance documentation included as Markdown







