
Descrição
Morpheus Transformorph is Real-time Multiplayer Skeletal Mesh Customization System using Bone Transformorphing.
NEW! Transformorph 2.0 UE5.0 Plugin Content Pack with Manny & Quinn (Plugin Not Included).
Transformorph ANY Skeletal Mesh:
Humanoids & Facial Rigs
Creatures: Multi-peds / Non-Humanoids
Vehicles & Machines
Modular Skeletal Meshes
Weapons & Props
Static Meshes Attached to Skeletal Mesh
Videos:
Showcase: https://youtu.be/jHQwy8ced1E
Showcase: https://youtu.be/z9D8BQkdbp0
Showcase: https://youtu.be/rsUVVXWR6L4
Tutorial (UE4): https://youtu.be/aOO37gajaYc
Support:
Forum: https://forums.unrealengine.com/t/transformorph-multiplayer-skeletal-mesh-customization/145603
Discord: https://discord.com/invite/m8bRwRk
Email: mailto:[email protected]
Website: https://thegamedevstore.com
Features:
Skeletal Detection/Auto-generation. Works with ANY SkeletalMesh.
Host & Dedicated Server Multiplayer Replication & Single Player.
Multiple Configuration Save/Load.
Random Property Generation.
Real-time Player Customization. (Collaborative Edit Supported)
Design-time Customization / Convert To Static Mesh in Unreal Editor.
Decoupled GUI Logic.
Benefits:
Instant Customization of Characters, Weapons, Vehicles, Props. Works with ANY SkeletalMesh!
Share Configurations over Network.
Stylize existing Skeletal Mesh Models...Save Time & Money.
Deform Creature Characters... Create Monster large variety from single mesh.
Use Skeleton Bones Like Morph Targets.
Automatically Scales Physics Asset (PHAT) Bodies and Collision Detection.
No Modeling Software / DCC Required.
Export Transformorphed Static Meshes From UnrealEditor to DCC for additional customization.






