
説明
A complete Unreal Engine light management system that includes four Blueprints for fully customizable Spot and Point Lights.
Each Blueprint provides real-time control over color, intensity, cone angles, and flicker effects — all visible through an in-game widget panel.
Perfect for level designers, lighting artists, and game play programmers who need flexible lighting control without using Timelines.
BP_Light_InstaceControl
Core Blueprint for controlling Spot and Point Lights through editable instance parameters.BP_LightRectWidgetControl
Adds Rect Light support and a clean widget interface for real-time visualization.BP_LightWidgetControl
Widget-based control system that displays live lighting values such as intensity, flicker, and cone angles.BP_LightWidgetControl_TriggerZone
Trigger-activated version — the widget and light parameters activate only when the player enters a defined zone.
🔸 Spot Light
Light Color Spot Light – Change light color.
Intensity Spot Light – Adjust brightness.
Spot Attach Radius – Control light offset.
Inner Cone Angle Spot Light – Define inner beam angle.
Spot Outer Cone Angle – Define outer beam angle.
Flicker Spot Light Min / Max / Time – Add dynamic flicker without timelines.
🔸 Point Light
Light Color Point Light – Change light color.
Intensity Point Light – Adjust brightness.
Point Attach Radius – Control placement offset.
Flicker Point Light Min / Max / Time – Simulate flickering intensity.
🔸 General
Set Lamp Mesh – Assign your own static mesh.
Widget Visibility (Bool) – Toggle on-screen widget display.
Full runtime control over Spot and Point Lights.
Realistic flicker system (no Timeline required).
Real-time widget feedback of all active light values.
Trigger-zone version for area-based lighting events.
Clean and optimized Blueprint design — plug-and-play setup.
Ideal For
Level lighting and visual testing
Cinematic or horror lighting setups
Interactive gameplay environments
Custom light rigs for scenes and props









