
Description
A complete Unreal Engine light management system that includes four Blueprints for fully customizable Spot and Point Lights.
Each Blueprint provides real-time control over color, intensity, cone angles, and flicker effects β all visible through an in-game widget panel.
Perfect for level designers, lighting artists, and game play programmers who need flexible lighting control without using Timelines.
BP_Light_InstaceControl
Core Blueprint for controlling Spot and Point Lights through editable instance parameters.BP_LightRectWidgetControl
Adds Rect Light support and a clean widget interface for real-time visualization.BP_LightWidgetControl
Widget-based control system that displays live lighting values such as intensity, flicker, and cone angles.BP_LightWidgetControl_TriggerZone
Trigger-activated version β the widget and light parameters activate only when the player enters a defined zone.
πΈ Spot Light
Light Color Spot Light β Change light color.
Intensity Spot Light β Adjust brightness.
Spot Attach Radius β Control light offset.
Inner Cone Angle Spot Light β Define inner beam angle.
Spot Outer Cone Angle β Define outer beam angle.
Flicker Spot Light Min / Max / Time β Add dynamic flicker without timelines.
πΈ Point Light
Light Color Point Light β Change light color.
Intensity Point Light β Adjust brightness.
Point Attach Radius β Control placement offset.
Flicker Point Light Min / Max / Time β Simulate flickering intensity.
πΈ General
Set Lamp Mesh β Assign your own static mesh.
Widget Visibility (Bool) β Toggle on-screen widget display.
Full runtime control over Spot and Point Lights.
Realistic flicker system (no Timeline required).
Real-time widget feedback of all active light values.
Trigger-zone version for area-based lighting events.
Clean and optimized Blueprint design β plug-and-play setup.
Ideal For
Level lighting and visual testing
Cinematic or horror lighting setups
Interactive gameplay environments
Custom light rigs for scenes and props









