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Tactical Ballistic Sunglasses │ Changeable Lens and Frame Color │ 4K PBR Texture 제품 등록을 위한 미디어 1개
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설명

Because even digital operators deserve eye protection. Shield your MetaHuman from harsh sun, blowing sand, polygon shrapnel, and the existential dread of a blank scene.

This isn't just a model - it's a customization system. Built from the ground up for Unreal Engine 5, these authentic military-grade sunglasses give you instant control to create the perfect look for any operator.

In-engine demo: https://youtu.be/5DdzXP-whEY

The glasses are shown worn with GritForm3D's Tactical Combat Uniform and Boonie Hat. Part of the growing GF3D ecosystem of game-ready tactical gear.

KEY FEATURES:

· MetaHuman Integration: Parametric fit - drag, drop, done.

· Real-Time Full Material Control: Change the Frame Color, Lens Tint, Lens Opacity, and Lens Roughness with simple sliders.

· Built for Performance: Includes 4 LOD levels, clean topology, and efficient UVs. Game-ready at just 2528 verts.

· Customization: 2 Normal maps are provided - one with realistic micro scratches for a lived-in look, and a clean version without scratches. Simply swap the texture in the Material Instance to match your character's story.

Perfect for: AAA game development, cinematic trailers, virtual production, serious indie projects, and professional ArchViz.

Installation instructions:

  1. Download the .mhpkg from this FAB listing after purchase

  2. Create a folder called "Outfits" in your content folder, if you don't already have one.  (All>Content>Outfits, or /All/Game/Outfits depending on how you are viewing it)

  3. Create a folder in "Outfits" called "GF3D_BallisticSunglasses"

  4. Drag OA_GF3D_BallisticSunglasses.mhpkg into your new "GF3D_BallisticSunglasses" folder.

  5. Drag WI_OA_GF3D_BallisticSunglasses into the Outfit Clothing section in MHC and double click to apply it.

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