
Descripción
Auto VATs is an automated Vertex Animation Texture (VAT) generation tool for Unreal Engine that converts skeletal animation sequences into optimized Static Mesh Vertex Animation Textures with a single click.
No complicated setup. No Blueprint editing. No material creation. No manual baking.
Simply select one or multiple animation sequences, right-click, and let Auto VATs handle the entire conversion process automatically.
Whether you're building massive crowd simulations, mobile experiences, VR applications, or highly optimized real-time environments, Auto VATs dramatically reduces CPU animation costs by replacing skeletal animation with GPU-driven Vertex Animation Textures.Designed specifically for Unreal Engine artists and technical artists, Auto VATs integrates directly into the Content Browser, making the conversion process fast, intuitive, and production-friendly.
Key Features
✓ One-Click VAT ConversionConvert any number of Skeletal Animation Sequences into Vertex Animation Textures directly from the Content Browser.
Process dozens or hundreds of animation assets in a single operation.
Auto-generates everything required for playback:
Static Meshes
VAT Textures
Material Instances
Organized Output Folder Structure
No manual setup required.
Perfect for:
Massive Crowd Systems
Background Characters
Mobile Games
VR & AR
Virtual Production
Interactive Installations
Performance Optimization
Supports modern Unreal Engine workflows including:
Nanite Static Meshes
Static Mesh Instancing
PCG (Procedural Content Generation)
HISM/ISM Workflows
Why Use Vertex Animation Textures?
Traditional skeletal meshes become expensive when rendering hundreds or thousands of animated characters.
Vertex Animation Textures move animation playback to the GPU, allowing scenes to render significantly more animated instances with minimal CPU overhead.
Auto VATs removes the complexity traditionally associated with VAT generation, making the workflow accessible to both artists and technical users.




