
描述
VIDEO PREVIEW - https://www.youtube.com/watch?v=pGCSzOw_EWs
Disclaimer: Renders made in Marmoset Toolbag 3 and Unreal Engine 5, Most of the footage was made in Unreal Engine 4
Other Lizardmen:
Lizardman Knight - https://www.unrealengine.com/marketplace/en-US/product/lizardman-knight
Lizardman Berserker - https://www.unrealengine.com/marketplace/en-US/product/lizardman-berserker
Character: tris 60 452, verts 37 615
Sword: tris 1 000, verts 587
Dagger: tris 516, verts 348
Rigged with Epic Skeleton
Rigged with Epic Skeleton. Additional bones that are added to Epic Skeleton: u_Jaw, u_Belt_01-02, u_Tail_01-05
PBR Textures Metall/Roughness
4K Textures - Body_01-02, Armor_01-02, Sword, Dagger
1K Textures - Eyes
You can reduce the textures quality without much loss of quality
Textures - normal, metallic, roughness, albedo, AO, opacity, emissive
5 Texture sets - Body(2), Eyes, Armor(2), Sword, Dagger
Body Skin have 3 Color Variations
Body Cloth have 3 Color Variations
Panths have 3 Color Variations
Metal_01 have 3 Color Variations
Metal_02 have 3 Color Variations
Leather_01 have 3 Color Variations
Leather_02 have 3 Color Variations
Gambeson have 3 Color Variations
Side Cloth have 3 Color Variations
Eyes have 7 Color Variations
All the colors can be mixed to get new look
You can change the color of every part separately.
Rigged with Epic skeleton, no retargeting, 100% compatible with UE4 Mannequin Skeleton. Material Instances with color change. Separated Skeletal Meshes for all parts
Features:
Rigged with Epic Skeleton (no retarget needed, rigged with UE4 Mannequin Skeleton)
24 Separated Skeletal Meshes for all parts, you can easily add or remove any part of the armor.
The jaw can be opened with the additional jaw bone
The Tail and Belt have additional bones
You can mix all colors separately
Belt simulation based on physics
Cloth is simulated
2 Weapons (Sword and Dagger)
If you have any problems, please contact me [email protected]




















