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Multimedia 1 dla listy Lizardman Assasin

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VIDEO PREVIEW - https://www.youtube.com/watch?v=pGCSzOw_EWs

Disclaimer: Renders made in Marmoset Toolbag 3 and Unreal Engine 5, Most of the footage was made in Unreal Engine 4

Other Lizardmen:

Lizardman Knight - https://www.unrealengine.com/marketplace/en-US/product/lizardman-knight

Lizardman Berserker - https://www.unrealengine.com/marketplace/en-US/product/lizardman-berserker

Character: tris 60 452, verts 37 615

Sword: tris 1 000, verts 587

Dagger: tris 516, verts 348

Rigged with Epic Skeleton

Rigged with Epic Skeleton. Additional bones that are added to Epic Skeleton: u_Jaw, u_Belt_01-02, u_Tail_01-05

PBR Textures Metall/Roughness

4K Textures - Body_01-02, Armor_01-02, Sword, Dagger

1K Textures - Eyes

You can reduce the textures quality without much loss of quality

Textures - normal, metallic, roughness, albedo, AO, opacity, emissive

5 Texture sets - Body(2), Eyes, Armor(2), Sword, Dagger

Body Skin have 3 Color Variations

Body Cloth have 3 Color Variations

Panths have 3 Color Variations

Metal_01 have 3 Color Variations

Metal_02 have 3 Color Variations

Leather_01 have 3 Color Variations

Leather_02 have 3 Color Variations

Gambeson have 3 Color Variations

Side Cloth have 3 Color Variations

Eyes have 7 Color Variations

All the colors can be mixed to get new look

You can change the color of every part separately.

Rigged with Epic skeleton, no retargeting, 100% compatible with UE4 Mannequin Skeleton. Material Instances with color change. Separated Skeletal Meshes for all parts

Features:

  •  Rigged with Epic Skeleton (no retarget needed, rigged with UE4 Mannequin Skeleton)

  • 24 Separated Skeletal Meshes for all parts, you can easily add or remove any part of the armor.

  • The jaw can be opened with the additional jaw bone

  • The Tail and Belt have additional bones

  • You can mix all colors separately

  • Belt simulation based on physics

  • Cloth is simulated

  • 2 Weapons (Sword and Dagger)

If you have any problems, please contact me [email protected]

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