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Multimedia 1 dla listy Advanced Cars And Bikes System - Vehicle Physics - Vehicle system - Drift Police

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🏎 Advanced Vehicle Simulation Toolkit for Unreal Engine
From scooter bikes to heavy trucks, from superbikes to tanks — one unified system that does it all. Fully modular, 100% physics-based, framerate-independent, and built for both Blueprint and C++ projects.

🔧 Ready in Minutes
Drag, drop, and drive. All major systems are pre-integrated and optimized — no complex setup, no hidden dependencies, no C++ knowledge.

🔗 Links

💡C++ Core
Powered by a clean, production-focused C++ architecture with only two main core classes, designed for performance, clarity, and scalability, but you don't even need to touch it, its all available in blueprints easily.

🚗 What Makes It Advanced

Vehicle Variety

  • Cars, bikes, superbikes, monster trucks, tanks, scooters, one-wheelers, off-road vehicles, and trailers

  • Supports any wheel count from 1 to 18

  • Built-in tank steering system

  • Ackermann steering geometry simulation

⚙ Physics & Handling

  • Fully physics-based suspension with adjustable stiffness, damping, travel, and limits

  • Adjustable aerodynamic downforce system

  • Nitro boost with configurable strength and duration

  • Drift wheel mode for extreme steering angles

  • Automatic and manual transmissions (switchable at runtime)

  • Framerate-independent physics simulation

🏍 Bikes & Motorcycles

  • Realistic bike leaning and counter-steering behavior

  • Independent front and rear suspension simulation

  • Motorcycle suspension jitter while stopped fixed

  • Compatible with any motorcycle or bicycle mesh

🛻 Trailers & Attachments

  • Trailer attach and detach system with proper pivot physics

  • Fully adjustable trailer connection points

🤖 Vehicle AI (Advanced)

  • Spline-following AI with predictive throttle, braking, and steering

  • NavMesh smart routing support

  • AI collision detection inside NavMesh

  • Smarter unstucking logic with intelligent reversing

  • AI chase modes including constant chase and chase-by-distance (meters)

  • Dynamic obstacle detection using line and sphere traces

  • Lane offset support for multiple AI vehicles sharing the same path

  • AI activation on hit mode

🚧 Moving Platforms Support

  • Seamless vehicle movement on moving platforms

  • Works with both physics-simulated and non-physics platforms

  • No jitter, no drift, no snapping

🎥 Camera & Audio

  • Camera movement fully fixed and smoothed

  • Engine start / stop toggle with sound support

  • Realistic RPM behavior synced to engine start and shutdown

📊 HUD & Debug Tools

  • Built-in vehicle HUD showing speed, RPM, gear, nitro state, trailer status, and transmission mode

  • Fully functional in packaged builds (no GEngine dependency)

🎮 Input & Compatibility

  • 100% Blueprint accessible

  • Supports Unreal Engine Enhanced Input System

🌐 Multiplayer Status

Multiplayer is not implemented or tested yet. The system is currently designed for single-player and offline gameplay only.

💡 Ongoing Development

This plugin will continue to receive updates, focusing on stability, bug fixes, and feature enhancements over time.

Important Note
Everything you see in the playable demo is fully included.

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