
説明
A Blueprint-based 3D minimap system.
Powered by an Instanced Static Mesh (ISM) architecture, this system calculates spatial data strictly through math and pushes them into instances. This approach allows you to track large groups of moving targets while keeping your performance footprint as minimal as possible.
Interactive Activation Sequence: The system is designed with built-in visual and audio feedback. When a player enters the minimap zone and interacts (presses 'E'), it triggers a scanning sequence. A holographic scanning sphere visually expands outward to demonstrate the tracking radius, accompanied by a scanning sound effect. Once the scan is complete, the detailed 3D minimap smoothly fades into view at its designated location, ready for examination.
Key Features:
Instanced Static Mesh (ISM) Core: Represents tracked entities using ISMs rather than standard actors, significantly reducing draw calls.
Dynamic Distance Culling: The system only calculates position data for actors actively inside the tracking range. When actors leave the area, they no longer consume processing power.
Interactive Examine Mode: Players can smoothly rotate and examine the 3D map. Features "Motion Masking" logic to temporarily pause background tracking calculations during manual rotation.
100% Blueprint & Commented: Clean, readable, and easy to modify. No C++ required. Plug & play setup to track any actor class in your game.
Independent Object-Oriented Design: Drop multiple independent minimap instances into your level.
Documentation Link: Documentation




